Dynamic Capture Zone Mode with Shrinking Objective
Please add a new game mode inspired by Control, but where both teams are attacking and competing for the same objective.
Instead of two square capture areas, there would be a single circular capture zone somewhere on the map. When only one team is inside the circle, that team earns 1 point per player per second. The team with the highest score when the match timer expires wins.
To prevent teams from simply stacking a large number of players inside the objective, the circle could shrink as more players enter it. This would make the objective increasingly difficult to hold with a large group and encourage more tactical positioning.
The location of the objective could work in one of two ways:
Moving objective: The circle continuously moves around the map, forcing both teams to constantly reposition.
Rotating objective: The circle disappears after roughly 25 seconds and reappears at a new random location.
Both variations could potentially work as separate game modes, giving players a more dynamic alternative to Control while keeping the basic objective easy to understand: get into the circle, keep the enemy out, and score as much as possible.