This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Improve Enemy Highlight Color and Out-of-Bounds Experience for Enhanced Gameplay

Suggested by
on June 18, '26
Split

Enemy highlights are orange, which is poorly chosen given the color of speedpaint, and many map color palettes. Very often my eyes will skip over a target because it's so rough to see it past similarly colored game elements.
Out of bounds areas are too restrictive, vertically. It de-incentivizes going at max speed, which is the most fun part of the game.
The greying-out visual effect as you enter an out of bounds zone genuinely should not exist and is a weird annoyance.
Speed paint is too necessary to maintain a route of movement ingame, which is going to lead to that loadout slot not being used for anything outside of speed paint, bar a few rare strategies.
Consider making player wallrun "magnetism" more reliable for the sake of QOL

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Split Suggestions

This suggestion has been split into the following separate requests:

Enhance Enemy Highlight Color for Better Visibility
by _crestfallen on June 18, 2026 • 2 votes • Status: Open
Modify Vertical Boundaries to Enhance Speed Gameplay
by _crestfallen on June 18, 2026 • 3 votes • Status: Open
Enhance Player Wallrun Magnetism for Improved Gameplay
by _crestfallen on June 18, 2026 • 2 votes • Status: Open
Remove Greying Visual Effect for Out-of-Bounds Zones
by _crestfallen on June 18, 2026 • 1 vote • Status: Open
Reevaluate Speed Paint Requirement for Diverse Loadout Strategies
by _crestfallen on June 18, 2026 • 1 vote • Status: Open
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