Create Developer Logs Explaining Gameplay Balance and Loadout Strategies
Create a series of devlog explaining expected gameplay experience and intentions behind balance decisions to increase feedback relevancy.
As every playtester have a somewhat different expectation for the game based on previously played games, it is hard to agree on balance feedback without proper context, for example Hammer : someone wants rework, some damage increase and some nerfs. DevLog which states, for example, that Hammer is balanced to be used in tight spaces for punishing slow ( as in velocity vector ) players, that's why it has an assist dash and should not be used as a primary weapon for zooming around using it. Same for mech, guns and perk.
As for gameplay expectation and create a devlog with 'suggested' loadout-playstyle combo explaining pros and cons of it. This will ( hopefully ) create an understanding of counter-play and reduce "this gun is op, nerf it" type of feedback.
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Split Suggestions
This suggestion has been split into the following separate requests: