This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
1
Voting disabled

Create Developer Logs Explaining Gameplay Balance and Loadout Strategies

Suggested by
on June 18, '26
Split

Create a series of devlog explaining expected gameplay experience and intentions behind balance decisions to increase feedback relevancy.

As every playtester have a somewhat different expectation for the game based on previously played games, it is hard to agree on balance feedback without proper context, for example Hammer : someone wants rework, some damage increase and some nerfs. DevLog which states, for example, that Hammer is balanced to be used in tight spaces for punishing slow ( as in velocity vector ) players, that's why it has an assist dash and should not be used as a primary weapon for zooming around using it. Same for mech, guns and perk.

As for gameplay expectation and create a devlog with 'suggested' loadout-playstyle combo explaining pros and cons of it. This will ( hopefully ) create an understanding of counter-play and reduce "this gun is op, nerf it" type of feedback.

Watchers

Split Suggestions

This suggestion has been split into the following separate requests:

Devlog: Loadout-Playstyle Combinations Analysis with Pros and Cons
by sanchos13. on June 18, 2026 • 1 vote • Status: Duplicate
Devlogs on Gameplay Experience and Balance Intentions
by sanchos13. on June 18, 2026 • 5 votes • Status: Open
No comments yet.
Loading comments...
Loading comments...
0 comments loaded

You need to join this project to comment on suggestions. Join Project