This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Addressing Ranked Cheating, Weapon Design, and UI/UX Improvements

Suggested by
on June 25, '26
Split

After about 8 hours ive noticed a lot of things. The most disappointing of which is the cheating problem in ranked. I just played for about for 4 hours and until the last hour or so almost every game and 2 cheaters in it. The only other major problem in my opinion (outside of the art, but im pretty sure just about everyone has asked for more stylized art) is the weapon design. Outside of the sniper the guns have very little personality. The balance also needs work, i havent done all that much testing but it seems the only viable options are the heavy ar, shotgun, and carbine. Though the sniper is cool it is unusably bad. The rest of the problems are small in my opinion. There needs to be more feedback on when mechs are spawning. It feels like theres almost none which makes it considerably harder to track their spawns considering how many engagements you get in this game and how fast you move. If there is a way to open the text chat on xbox, I have not been able to find it. I dont think there should be two separate timers at the start of the match. Combining the select your loadout and match starting timer into a simple match begins in timer would make it much more seamless. Please add a option to get rid of the random ui around your crosshair. If it serves a purpose I havent been able to tell what yet (though I havent looked very hard) but either way it is not worth the visual clutter. The jump paint is useless competitively and does nothing the speed paint cant do. The movement abilities on the mechs are extremely underpowered, atleast without the perk but theres too many better options in my opinion to take that perk. The wall running feels great but its WAY too sticky. Its hard to detach from walls and get inside places, your character just vacuums itself back too wall, please ease up on how easy it is to start wall running. Personally I think the death floor should be lowered. The out of bounds timer feels perfect, theres no need for any more limitation. It definitely should be infinite, i actually only hit it once but it did not feel that low. The menu screen ui overall is unintuitive, a lot fo things seems to be in places youd least expect. Same goes for the settings. I love the game i hope were palying for years to come thanks 🔥🔥

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Split Suggestions

This suggestion has been split into the following separate requests:

Introduce Anti-Cheat System for Ranked Matches
by adoriingg. on June 25, 2026 • 1 vote • Status: Duplicate
Enhance Weapon Designs for Better Personality and Balance
by adoriingg. on June 25, 2026 • 1 vote • Status: Duplicate
Enhanced Spawn Feedback for Mechs
by adoriingg. on June 25, 2026 • 1 vote • Status: Duplicate
Add Text Chat Functionality for Xbox
by adoriingg. on June 25, 2026 • 1 vote • Status: Duplicate
Unified 'Match Begins In' Timer for Loadout Selection and Match Start
by adoriingg. on June 25, 2026 • 1 vote • Status: Duplicate
Option to Toggle Random UI Elements Around Crosshair
by adoriingg. on June 25, 2026 • 1 vote • Status: Duplicate
Replace Jump Paint with Speed Paint for Competitive Play
by adoriingg. on June 25, 2026 • 1 vote • Status: Duplicate
Enhance Mech Wall Running Mechanics
by adoriingg. on June 25, 2026 • 1 vote • Status: Duplicate
Infinite Out-of-Bounds Timer with Lower Death Floor
by adoriingg. on June 25, 2026 • 1 vote • Status: Duplicate
Improve Menu Screen Usability
by adoriingg. on June 25, 2026 • 1 vote • Status: Duplicate
Improve Intuitiveness of Settings Menu
by adoriingg. on June 25, 2026 • 1 vote • Status: Duplicate
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