Release 1.0 - Early Access
Published at 2026-06-26 04:50:24 UTC
New Content
- Added new map - Drainage
- Added new game mode - Mech Bounty
- Added new weapon - Requiem (Sniper)
- Added intro video on first game start
General
- Fixed a number of crashes and stability issues
- Fixed issue where holding an objective in intel or uplink would appear to "overwrite" your grenade icon
- Added a number of experimental options to help diagnose issues connecting to the game's backend. If you run into trouble getting past the sign-in screen on game launch, please reach out to our player support!
Maps
- Fixed a number of out of bounds issues on various maps
- Further fixes will be released in a future update
Game Modes
Intel
- Fixed an issue where objectives that landed out of bounds were using their normal reset timer instead of the intended short timer.
- Increased pickup priority for objective
Upload
- Increased pickup priority for objective
Control
- Adjusted minimum spawn distance from objectives: 1500 → 2500cm
- This should result in players being less likely to spawn directly on top of an active objective
- Players disconnecting mid-match will no longer result in the next round's pre-game timer starting at 150s
Balance
Movement
- Wall Running
- Terminal Speed: 1600 → 1800cm/s
- Grappling Hook
- Terminal Speed: 1800 → 1850cm/s
- Improved momentum preservation on grapple end
Weapons
- Finale (Hammer)
- Player Damage: 100 → 75
- Mech Damage: 250 → 200
- Melee Time: 0.850 → 0.595s
- Still a 1-hit kill when grappling directly to a player
- Volta (Homing AR)
- Homing Acceleration: 20,000 → 22,500cm/s2
- Homing Acquisition Angle: 14.07 → 12.839 degrees
P.A.I.N.T.
- General
- Cooldown: 10 → 12s
- Speed P.A.I.N.T
- Lifespan: 20 → 15s
- With perk: 30 → 22.5s
- Effect expiration time: 4 → 3s
- Max speed multiplier: 1.7 → 1.65x
- Max acceleration multiplier: 1.7 → 1.65x
- Thruster acceleration multiplier: 1.5 → 1.0x
- Max initial boosted speed: 2000 → 1500cm/s
Mechs
- Minigun
- Refire rate: 0.0 → 0.1s
- Prevents spam-firing to shoot faster than intended, does not affect how fast the minigun fires normally.