Release 1.0 - Early Access
Published at 2026-06-26 04:50:24 UTC
New Content
  • Added new map - Drainage
  • Added new game mode - Mech Bounty
  • Added new weapon - Requiem (Sniper)
  • Added intro video on first game start
General
  • Fixed a number of crashes and stability issues
  • Fixed issue where holding an objective in intel or uplink would appear to "overwrite" your grenade icon
  • Added a number of experimental options to help diagnose issues connecting to the game's backend. If you run into trouble getting past the sign-in screen on game launch, please reach out to our player support!
Maps
  • Fixed a number of out of bounds issues on various maps
    • Further fixes will be released in a future update
Game Modes
Intel
  • Fixed an issue where objectives that landed out of bounds were using their normal reset timer instead of the intended short timer.
  • Increased pickup priority for objective
Upload
  • Increased pickup priority for objective
Control
  • Adjusted minimum spawn distance from objectives: 1500 → 2500cm
    • This should result in players being less likely to spawn directly on top of an active objective
  • Players disconnecting mid-match will no longer result in the next round's pre-game timer starting at 150s
Balance
Movement
  • Wall Running
    • Terminal Speed: 1600 → 1800cm/s
  • Grappling Hook
    • Terminal Speed: 1800 → 1850cm/s
    • Improved momentum preservation on grapple end
Weapons
  • Finale (Hammer)
    • Player Damage: 100 → 75
    • Mech Damage: 250 → 200
    • Melee Time: 0.850 → 0.595s
    • Still a 1-hit kill when grappling directly to a player
  • Volta (Homing AR)
    • Homing Acceleration: 20,000 → 22,500cm/s2
    • Homing Acquisition Angle: 14.07 → 12.839 degrees
P.A.I.N.T.
  • General
    • Cooldown: 10 → 12s
  • Speed P.A.I.N.T
    • Lifespan: 20 → 15s
    • With perk: 30 → 22.5s
    • Effect expiration time: 4 → 3s
    • Max speed multiplier: 1.7 → 1.65x
    • Max acceleration multiplier: 1.7 → 1.65x
    • Thruster acceleration multiplier: 1.5 → 1.0x
    • Max initial boosted speed: 2000 → 1500cm/s
Mechs
  • Minigun
    • Refire rate: 0.0 → 0.1s
    • Prevents spam-firing to shoot faster than intended, does not affect how fast the minigun fires normally.
Download links
(no download links)
Bugs
  • Open: 0
  • In Progress: 3
  • Resolved: 0
  • Closed: 0