Release EARLY ACCESS UPDATE #1
Published at 2026-06-26 18:29:41 UTC
EARLY ACCESS UPDATE #1
General
  • Fixed an issue where the Finale (Hammer) would sometimes be invisible
  • Fixed an issue where slide would sometimes get cancelled when landing on the ground
  • Greatly improved performance when projectiles are on-screen
  • Reduced the maximum lifetime of some projectiles
    • Projectiles fired off into the distance were lasting well beyond what they should have been, which was contributing to performance issues in gunfights.
    • Further optimizations around projectiles will be released in a future update.
Stability
  • Fixed a number of crashes upon game exit.
    • Most of these are invisible to players, but some may have been causing the game to hang instead of quitting out properly.
  • Fixed a rare crash when rejoining a game you previously left.
  • Fixed a rare crash in the middle of games.
Balance
  • Reduced effectiveness of aim assist on PC with controller
    • Console aim assist is unaffected
Movement
  • Base Acceleration: 2000 → 3500cm/s²
    • Acceleration multipliers for Wall Boost Pads and Speed P.A.I.N.T have been reduced to compensate for this change.
  • Jetpack Horizontal Acceleration: 4000 → 6000cm/s²
  • Wallrun Terminal Velocity: 1800 → 2000cm/s
  • Wall Boost Pad Acceleration Multiplier: 1.7 → 1.0x
    • This increase has been moved into base movement. Overall, acceleration while on Wall Boost Pad is higher than before these changes.
Mechs
  • Minigun
    • Projectile hitboxes are now smaller at close range and become larger as they travel.
  • Melee
    • Player damage: 50 → 75
    • Mech damage: 50 → 150
    • Mech melee previously did the same damage to both players and other mechs, it now does twice the damage against other mechs.
Weapons
  • Resonance (Carbine)
    • Fire rate: 0.21 → 0.225
    • Increased recoil
  • Percussion (Explosive SMG)
    • Fire rate: 0.1 → 0.095
  • Volta (Homing AR)
    • Projectile acceleration: 22500 → 35000 cm/s²
    • Target acquisition angle: 12.84 → 5.13 degrees
    • Increased max projectile size
P.A.I.N.T
  • Explosive P.A.I.N.T
    • Damage against mechs is now double what it does to players
  • Speed P.A.I.N.T
    • Max Speed Multiplier: 1.65 → 1.7x
    • Max Acceleration Multiplier: 1.65 → 1.0x
    • This increase has been moved into base movement. Overall, acceleration while in speed P.A.I.N.T. is higher than before these changes.
    • Max Boosted Speed: 1500 → 1800cm/s
Download links
(no download links)
Bugs
  • Open: 2
  • In Progress: 59
  • Resolved: 7
  • Closed: 9