Release EARLY ACCESS UPDATE #1
Published at 2026-06-26 18:29:41 UTC
EARLY ACCESS UPDATE #1
General
- Fixed an issue where the Finale (Hammer) would sometimes be invisible
- Fixed an issue where slide would sometimes get cancelled when landing on the ground
- Greatly improved performance when projectiles are on-screen
- Reduced the maximum lifetime of some projectiles
- Projectiles fired off into the distance were lasting well beyond what they should have been, which was contributing to performance issues in gunfights.
- Further optimizations around projectiles will be released in a future update.
Stability
- Fixed a number of crashes upon game exit.
- Most of these are invisible to players, but some may have been causing the game to hang instead of quitting out properly.
- Fixed a rare crash when rejoining a game you previously left.
- Fixed a rare crash in the middle of games.
Balance
- Reduced effectiveness of aim assist on PC with controller
- Console aim assist is unaffected
Movement
- Base Acceleration: 2000 → 3500cm/s²
- Acceleration multipliers for Wall Boost Pads and Speed P.A.I.N.T have been reduced to compensate for this change.
- Jetpack Horizontal Acceleration: 4000 → 6000cm/s²
- Wallrun Terminal Velocity: 1800 → 2000cm/s
- Wall Boost Pad Acceleration Multiplier: 1.7 → 1.0x
- This increase has been moved into base movement. Overall, acceleration while on Wall Boost Pad is higher than before these changes.
Mechs
- Minigun
- Projectile hitboxes are now smaller at close range and become larger as they travel.
- Melee
- Player damage: 50 → 75
- Mech damage: 50 → 150
- Mech melee previously did the same damage to both players and other mechs, it now does twice the damage against other mechs.
Weapons
- Resonance (Carbine)
- Fire rate: 0.21 → 0.225
- Increased recoil
- Percussion (Explosive SMG)
- Fire rate: 0.1 → 0.095
- Volta (Homing AR)
- Projectile acceleration: 22500 → 35000 cm/s²
- Target acquisition angle: 12.84 → 5.13 degrees
- Increased max projectile size
P.A.I.N.T
- Explosive P.A.I.N.T
- Damage against mechs is now double what it does to players
- Speed P.A.I.N.T
- Max Speed Multiplier: 1.65 → 1.7x
- Max Acceleration Multiplier: 1.65 → 1.0x
- This increase has been moved into base movement. Overall, acceleration while in speed P.A.I.N.T. is higher than before these changes.
- Max Boosted Speed: 1500 → 1800cm/s