Bug: Coroutine Error: 'Spell Button 02' Inactive When Attempting to Lower Land
This issue
is a
duplicate of #2 Coroutine Error: 'Spell Button 02' Inactive When Starting Spell.
This is nothing to worry about. This report has been linked to the original issue and will act as a vote for it.
Any media attached to this report will be accessible from the original issue.
Coroutine Error: 'Spell Button 02' Inactive When Attempting to Lower Land
| Status: | Duplicate |
| Added by: |
|
| Reported for: |
Steps to Reproduce
No steps to reproduce
Explanation
SpellButtonScript is experiencing an error where a coroutine cannot be started because the game object 'Spell Button 02' is inactive. This occurs when attempting to lower land, resulting in the coroutine failure and potential disruption of spell button functionality.
This issue was created from the following Discord message:
Bug report:
game spits out this error whenever I try to lower land (theres two of them, on for spell button 01 and one for 02
Coroutine couldn't be started because the the game object 'Spell Button 02' is inactive!
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.MonoBehaviour:StartCoroutineManaged2 (System.Collections.IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SpellButtonScript:TriggerCooldownEffect ()
SpellButtonScript:StartCooldownDisplay (single)
SpellButtonScript:UpdateCooldownState ()
SpellButtonScript:SetButton (UnityEngine.Sprite,string,int,int,int,int,bool,bool)
UIBuildingSpellController:UpdateSpellButtonsDirectly (System.Collections.Generic.List1,Tile,System.Collections.Generic.List1,SpellManager)
UIBuildingSpellController:SetAvailableSpellButtons (System.Collections.Generic.List1,Tile,System.Collections.Generic.List1,SpellManager,UnityEngine.GameObject)
UIBuildingSpellController:UpdateBuildContextInternal (Tile,GameManager,BuildingManager,SpellManager,System.Collections.Generic.List1,System.Collections.Generic.List1,UnityEngine.GameObject)
UIManager:UpdateBuildContext (Tile)
BuildingManager:UpdateBuildContext (Tile)
Tile:OnTileClicked ()
GameManager:HandleTileClick ()
GameManager:Update ()
Link
game spits out this error whenever I try to lower land (theres two of them, on for spell button 01 and one for 02
Coroutine couldn't be started because the the game object 'Spell Button 02' is inactive!
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.MonoBehaviour:StartCoroutineManaged2 (System.Collections.IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
SpellButtonScript:TriggerCooldownEffect ()
SpellButtonScript:StartCooldownDisplay (single)
SpellButtonScript:UpdateCooldownState ()
SpellButtonScript:SetButton (UnityEngine.Sprite,string,int,int,int,int,bool,bool)
UIBuildingSpellController:UpdateSpellButtonsDirectly (System.Collections.Generic.List1,Tile,System.Collections.Generic.List1,SpellManager)
UIBuildingSpellController:SetAvailableSpellButtons (System.Collections.Generic.List1,Tile,System.Collections.Generic.List1,SpellManager,UnityEngine.GameObject)
UIBuildingSpellController:UpdateBuildContextInternal (Tile,GameManager,BuildingManager,SpellManager,System.Collections.Generic.List1,System.Collections.Generic.List1,UnityEngine.GameObject)
UIManager:UpdateBuildContext (Tile)
BuildingManager:UpdateBuildContext (Tile)
Tile:OnTileClicked ()
GameManager:HandleTileClick ()
GameManager:Update ()
Watchers
Screenshots
None
Video Clips
None
Log Files
None
Device
No device information
No comments yet.
You need to join this project to comment on issues.
Join Project