Bug: Character Loss Not Reflected in UI

Character Loss Not Reflected in UI

Status: Duplicate
Added by:
arenewdaxolotl
on November 22, '25
Reported for:
0.1.0 Auto
Roblox Id:
525189864
Roblox Username:
raoul112233
Slot:
Not set

Steps to Reproduce

No steps to reproduce

Explanation

https://medal.tv/games/roblox/clips/lyUXGN6ZFo4h50IXm?invite=cr-MSxDd0EsMzIyNjQwOTE3

Watchers

Screenshots
Video Clips

None

Log Files

None

Device

No device information

[ #1 ] 13 days ago by

if i remember correctly you were supposedly able to parry while your weapon was out

[ #2 ] 13 days ago by

bump

[ #3 ] 13 days ago by

atp dude js remove every enchant that isn't deto, astral, or prov thorns man

[ #4 ] 13 days ago by

yes thats correct

[ #5 ] 13 days ago by

negligent a** devs smh πŸ˜”

[ #6 ] 13 days ago by

in all fairness theres 4 stormbreaker users and ur 1 of them

[ #7 ] 13 days ago by

Thor build

[ #8 ] 13 days ago by

that wouldn't be the case if the game was "balanced" because over half of the enchants in deepwoken get outclassed and are relatively unused

[ #9 ] 13 days ago by

thats true but even if all enchants were 100% balanced stormbreaker probably still wouldnt be used

[ #10 ] 13 days ago by

notice how the aiming is also hot garbage because HOW THE H*** DID IT GO STRAIGHT UP 😭

[ #11 ] 13 days ago by

idk thats happened to like everything

[ #12 ] 13 days ago by

i genuinely dont know how aiming hasnt been fixed yet everything goes up

[ #13 ] 13 days ago by

it has many uses? if your using a weapon with a bad crit then just use stormbreaker on it to get the effects of storm in rain but in any situation and stormbreaker crit is hella versatile (in the 20% chance that it functions right) in 1v1s

[ #14 ] 13 days ago by

motifs exist now so the argument of "bad crit just use stormbreaker" isnt nearly as good also it doesnt really do good posture damage

[ #15 ] 13 days ago by

also idk what u mean by "to get the effects of storm in rain" they both do the same thing

[ #16 ] 13 days ago by

storm has a special effect where it strikes lightning down on m1 but its only active in the rain, stormbreaker has that passive always active even if it isn't raining

[ #17 ] 13 days ago by

are u talking about how it does thundercall damage on m1 or does it actually strike them with lightning

[ #18 ] 13 days ago by

if stormbreakers m1 actually strike them with lightning outside of rain that might be a bug or a shadow buff

[ #19 ] 13 days ago by

no dude thats the entire point of the enchant outside the crit 😭

[ #20 ] 13 days ago by

idk

[ #21 ] 13 days ago by

if its LITERALLY striking them with lightning outside of rain that did not exist when on release

[ #22 ] 13 days ago by

it only existed on crit

[ #23 ] 13 days ago by

it strikes them with lighting that can be affected by grounding bolt

[ #24 ] 13 days ago by

ok yeah that didnt exist on release

[ #25 ] 13 days ago by

i guess thats new

[ #26 ] 13 days ago by

stormbreaker actually has some use woah...

[ #27 ] 13 days ago by

yes i know

[ #28 ] 13 days ago by

what you mean

[ #29 ] 13 days ago by

when'd they add that to stormbreaker

[ #30 ] 13 days ago by

idk been here for a while now no?

[ #32 ] 13 days ago by

is it mentioned in this video

[ #33 ] 13 days ago by

oh nvm i just found whee

[ #34 ] 13 days ago by

this video was from 2 years ago and it still has the lightning strike on m1

[ #35 ] 13 days ago by

idk then

[ #36 ] 13 days ago by

i genuinely have never seen that lightning strike from stormbreaker ever

[ #37 ] 13 days ago by

or if i have i dont remember it

[ #38 ] 13 days ago by

bump

[ #39 ] 13 days ago by

bump

[ #40 ] 12 days ago by

bump

[ #41 ] 12 days ago by

bump

[ #42 ] 12 days ago by

bump

[ #43 ] 11 days ago by

The enchant was reworked a few months ago to be "more consistent" which changed how the aiming and hitbox works

[ #44 ] 11 days ago by

also made you fully action stunned during the throw (no parrying)

[ #45 ] 11 days ago by

πŸ₯€

[ #46 ] 11 days ago by

it also bugged out the vfx

[ #47 ] 11 days ago by

and the hit reg is bugged and the stun and about a dozen other things

[ #48 ] 11 days ago by

mhm

[ #49 ] 11 days ago by

you still cant swap weapons when using stormbreaker (bug from before rework) because the enchant critical gets forced onto anything you equip

[ #50 ] 11 days ago by

thats still a thing?

[ #51 ] 11 days ago by

Yup

[ #52 ] 11 days ago by

😭

[ #53 ] 11 days ago by

But hey the crit procs crit talents now : D

[ #54 ] 11 days ago by

its only nearly impossible to hit & bug out nearly every time you try to use it leaving you fully exposed in a meta where damage is at an all time high

[ #55 ] 11 days ago by

hey chat atleast i can unshiftlock to aim i- WHY DID IT GO STRAIGHT UP

[ #56 ] 11 days ago by

it does do really good damage tho

[ #57 ] 11 days ago by

Yeah i liked the rework it makes it more consistent but the fsct u cant parry kills u every time

[ #58 ] 11 days ago by

They should do while the weapon flies u can do whatever u want but u do like 10 fist dmg

[ #59 ] 11 days ago by

Stormbreaker does true dmg im pretty sure

[ #60 ] 11 days ago by

And its like % dmg or its just typeless

[ #61 ] 11 days ago by

It nearly always does 10% in a hit (it can proc twice so 20% sometiems)

[ #62 ] 11 days ago by

im pretty sure the damage is unchanged from pre-rework

[ #63 ] 11 days ago by

i always lose a bar at the very least whenever i miss the crit πŸ’”

[ #64 ] 11 days ago by

can be boosted by raging static and ardour to do around 25% on the off chance that you actually hit the crit

[ #65 ] 11 days ago by

Yeah cuz its a whole a** 2 second of no parry

[ #66 ] 11 days ago by

it does set damage like around 50~ (8% on average)

[ #67 ] 11 days ago by

I used to run stormbreaker on 0 wep builds to have a ranged low cd good dmg crot

[ #68 ] 11 days ago by

they should let you recall the crit early and let you guide it when it comes back to you (so when it comes back you can guide it to hit someone on it's way back

[ #69 ] 11 days ago by

have u tried aiming it in first person idk if that actually works but it makes other aiming consistent

[ #70 ] 11 days ago by

The issue isnt just that its that your weapon is locked for a random duration (the projectile loves to bug out)

the old version didnt have this issue because on return the projectile would still fling enemies away (it had an actual hitbox)

now the return hitbox no longer applies any stun or knockback it just does damage (im pretty sure it doesnt even do the full damage)

[ #71 ] 11 days ago by

no point its not practical to go into first person during chime

[ #73 ] 11 days ago by

it just strikes them with lightning that doesn't do too much damage and has no hitstun

[ #74 ] 11 days ago by

If they jus make return faster and give u parry then its fine

[ #75 ] 11 days ago by

I loved the return ragdoll

[ #76 ] 11 days ago by

the 3 stormbreaker users uniting ❀️

[ #77 ] 11 days ago by

i mean it doesnt even take a full second to fully zoom in while fully zoomed out

[ #78 ] 11 days ago by

They should make it useable in portals heh

[ #79 ] 11 days ago by

nooo don't make it the next portal cheese

[ #80 ] 11 days ago by

Doesnt it just shoot straight if ur shiftlocked?

[ #81 ] 11 days ago by

does it

[ #82 ] 11 days ago by

yeah but your opponent could use a mantra and you wouldn['t be able to see it if you are in the action of zooming in

[ #83 ] 11 days ago by

I love potions in portals

[ #84 ] 11 days ago by

last time i used stormbreaker the aiming was fully broken

[ #85 ] 11 days ago by

99% sure

[ #86 ] 11 days ago by

Shooting straight is VERY BAD for stormbreaker you want to aim at the ground

[ #87 ] 11 days ago by

Yeah true

[ #88 ] 11 days ago by

the nice part is that it does have some amount of hyper armor on the end of the crit so you can pop it to someone using a gap closer and even if you get hit they still tank hella dmg

[ #89 ] 11 days ago by

it does which is why its so s***

[ #90 ] 11 days ago by

i think the best fix would be to let you press R or whatever the crit button you prefer to recall it on demand instead of waiting for it to hit some random geometry in space

[ #91 ] 11 days ago by

have the recall projectile be way faster and apply hitstun so the enemy actually has to pay attention to it instead of just blindly rushing you as soon as its out

[ #92 ] 11 days ago by

Or just press r to instantly teleport it to ur hand would be a huge buff

[ #93 ] 11 days ago by

It currently has a timeout actually thats how it comes back most of the time since its still very buggy

[ #94 ] 11 days ago by

If its out for long enough the projectile will just timeout entirely and you wont even get to hit a return projectile

[ #95 ] 11 days ago by

but that lost loses all the flavor of being a boomerang weapon

[ #96 ] 11 days ago by

stormbreaker also has a chance to make your weapon just completly invisible when it comes back

[ #97 ] 11 days ago by

at least it doesnt unequip it anymore

[ #98 ] 11 days ago by

Mfs will call,it "tech"

[ #99 ] 11 days ago by

Remmeber when fist projectile stormbreaker had no model

[ #100 ] 11 days ago by

S*** was aura, lightning punch

[ #101 ] 11 days ago by

remember when stormbreaker is slightly usable and actually had a cool a** vfx?

[ #102 ] 11 days ago by

Aura

[ #103 ] 11 days ago by

remember when deepwoken fixed these things called bugs?

[ #104 ] 11 days ago by

Aura

[ #105 ] 11 days ago by

bump

[ #106 ] 11 days ago by

bump

[ #107 ] 10 days ago by

bump

[ #108 ] 9 days ago by

bump

[ #109 ] 9 days ago by

bump

[ #110 ] 7 days ago by

bump

[ #111 ] 6 days ago by

Bumpy

[ #112 ] 6 days ago by

bump

[ #113 ] 6 days ago by

(unknown user mentioned)

[ #114 ] 6 days ago by

YES GUYS EVERYONE GET MAD ABOUT THIS SO COSMIC CAN ACTUALLY REPORT THE STORMBREAKER ISSUES LIKE I HAVE TRIED

[ #115 ] 6 days ago by

YOU ALSO CANT CHANGE THE PITCH OF THE CRIT IN SHIFTLOCK MEANING YOU CANT AIM IT AT PEOPLE

[ #116 ] 6 days ago by

ALSO IM PRETTY SURE PEOPLE GET AP FRAMES FOR THE SECOND HIT OF THE CRIT IF THEY PARRY THE FIRST EVEN IF ITS BEEN LIKE 10 SECONDS SINCE THEY FIRST PARRIED #STAYWOKE

[ #117 ] 6 days ago by

https://discord.com/channels/920707638034067486/1379550024152907898 MAKE SURE TO CHECK THIS AMAZING SUGGESTION TOO

[ #118 ] 6 days ago by

bump ❀️

[ #119 ] 6 days ago by

bump

[ #120 ] 5 days ago by

bump

[ #121 ] 5 days ago by

guys remember when they let you aim in shiftlock instead of forcing whatever ur using to go infront of ur character

[ #122 ] 5 days ago by

(unknown user mentioned) hey tester hey tester hey bug repprts guy look

[ #123 ] 5 days ago by

(unknown user mentioned)

[ #124 ] 5 days ago by

bmup

[ #125 ] 4 days ago by

bump

[ #126 ] 3 days ago by

save stormbreaker πŸ’”

[ #127 ] 3 days ago by

Not parrying is intended and its easy to aim.

[ #128 ] 3 days ago by

Would be nice for a dmaage boost though

[ #129 ] 3 days ago by

lol

[ #130 ] 3 days ago by

w** are you talking about 😭 not parrying during the crit is a bug????

[ #131 ] 3 days ago by

?????? LMAO???? the damage on it is already insane

[ #132 ] 3 days ago by

has this guy even used the enchant

[ #133 ] 3 days ago by

this has to be rage bait

[ #134 ] 3 days ago by

It literally throws away the weapon, its not a bug

[ #135 ] 3 days ago by

Just because you posted this suggestion doesnt mean you cant change your mind once you realize

[ #136 ] 3 days ago by

πŸ’” yk that before they broke it you were able to parry with your fists while your weapon was out?

[ #137 ] 3 days ago by

Do you have trained fists No huh

[ #138 ] 3 days ago by

what kind of 6 year old rage bait is this 😭

[ #139 ] 3 days ago by

keep on calling it rage bait

[ #140 ] 3 days ago by

Makes every problem vanish into the wind

[ #141 ] 3 days ago by

u might be onto something actually

[ #142 ] 3 days ago by

why would u be able to parry without a weapon

[ #143 ] 3 days ago by

you used your hands

[ #144 ] 3 days ago by

Even jf they add it, you will need trained fists for that

[ #145 ] 3 days ago by

Not a terrible downside as way of navae is basically free

[ #146 ] 3 days ago by

Do you have a brain? No huh

[ #147 ] 3 days ago by

yeah but they mightve changed it since it doesnt really make much sense

[ #148 ] 3 days ago by

it was never in the update logs as far as i know

[ #149 ] 3 days ago by

maestro wasnt in the update logs either and that was a pretty major edition

[ #150 ] 3 days ago by

wouldnt really rule out the possibility

[ #151 ] 3 days ago by

maestro is a game boss, they usually didn't really tell us the bosses names back when he was released, and even so they usually do tell us specifically whenever they make a major change to an enchant that has to do with functionality or balancing

[ #152 ] 3 days ago by
[ #153 ] 3 days ago by

"not parrying is intended" πŸ’”

[ #154 ] 3 days ago by

Nah thats just bait

[ #155 ] 3 days ago by

ik

[ #156 ] 3 days ago by

Just make it so u can roll then

[ #157 ] 3 days ago by

This enchant shouldnt make u a sitting duck

[ #158 ] 3 days ago by

Every time u use it, it either gets parried and u take 1 bar of damage or you hit it and you luck out

[ #159 ] 3 days ago by

nah we don't need to be able to roll we js need better walking speed during the crit and them fixing the parrying issue

[ #160 ] 3 days ago by

Fair

[ #161 ] 3 days ago by

s*** alright yeah u right i watched the stormbreaker part of that video and i see him parrying

[ #162 ] 3 days ago by

its prob not intended since this enchant isnt that good

[ #163 ] 3 days ago by

?????

[ #164 ] 3 days ago by

so your saying that they intend the enchant to be d******

[ #165 ] 3 days ago by

πŸ’€

[ #166 ] 3 days ago by

is english ur first language

[ #167 ] 3 days ago by

im saying this enchant isnt that good so they probably didnt nerf it with not being able to parry

[ #168 ] 3 days ago by

its prob a bug

[ #169 ] 3 days ago by

πŸ’€

[ #170 ] 3 days ago by

is grammar the subject that you failed?

[ #171 ] 3 days ago by

wtv

[ #172 ] 3 days ago by

i agreed with bro and he bit back πŸ’€

[ #173 ] 3 days ago by

you said it as if you were saying that the being able to parry during the crit part was not intended BECAUSE the enchant isn't that good

[ #174 ] 2 days ago by

cant parry cant dodge cant move cant attack cant block return projectile doesnt stun or knockback enemies

literally completely locked into a guaranteed hit if you didnt hit the immediate ground in front of you because the weapon going to max range = 3 seconds of stun

if thats intended that thats an awful way to "balance" something considering how many other things in this game throw out an active hitbox thats bigger and more consistent while also not locking you into a commital 3 seconds of self stun

[ #175 ] 2 days ago by

Thats ofc overlooking the like 15 bugs this enchant has that make it bug out or fling into orbit (guaranteeing this will happen at least once per fight if you're using your crit with any consistency)(

[ #176 ] 2 days ago by

arguably the worst enchant right now due to this bug

[ #177 ] 2 days ago by

I dont know why u replied to me i agree

[ #178 ] 2 days ago by

Just adding context

[ #179 ] 2 days ago by

fr

[ #180 ] 1 day ago by

is the bump pls fix in the room with us rn

[ #181 ] about 8 hours ago by

bump

[ #182 ] about 4 hours ago by

parrying the 1st hit voids the projectile entirely

[ #183 ] about 4 hours ago by

you can parry w fists btw

[ #184 ] about 4 hours ago by

With trained fists😭😭

[ #185 ] about 3 hours ago by

Is that all you need to parry it?

[ #186 ] about 2 hours ago by

ragebait used to be good

[ #187 ] about 2 hours ago by

No, its currently not a mechanic, but thats probably what they will do

[ #188 ] about 2 hours ago by

once they fix it then you shouldnt need any fist path to parry during the crit

[ #189 ] about 2 hours ago by

dont mind jeletubbie i dont think hes mentally here

You need to join this project to comment on issues. Join Project