Bug: Character Loss Not Expected in Deepwoken
Character Loss Not Expected in Deepwoken
| Status: | Duplicate |
| Added by: |
|
| Reported for: |
0.1.0
Auto
|
| Roblox Id: |
313053234
|
| Roblox Username: |
noobcrested
|
| Slot: |
Not set
|
Steps to Reproduce
No steps to reproduce
Explanation
https://medal.tv/games/roblox/clips/lAC7cJjBVKiXpPDyK?invite=cr-MSwzR0MsNjc3MTA2MTg&v=8
Watchers
Screenshots
None
Video Clips
None
Log Files
None
Device
No device information
most weapons have different ranges from their models; it would require a s***ton of balancing to fix every single one of them and/or remodeling weapons
^
something like a katana would feel like it has awfully low range if the range actually matched the model ngl
Even so, getting hit by phantom range does not feel good
Enforcer crits got scaled for their phantom range way back when