Bug: Character Loss Not Expected During Specific Gameplay Event

Character Loss Not Expected During Specific Gameplay Event

Status: Duplicate
Added by:
deepowl
on December 17, '25
Reported for:
0.1.0 Auto
Roblox Id:
1482967961
Roblox Username:
xxxLone_Rangerxxx
Slot:
Not set

Steps to Reproduce

No steps to reproduce

Explanation

https://medal.tv/games/roblox/clips/lJbZSAPGBn1tagzoy?invite=cr-MSxoa2UsMTYyNzA4MzYy&v=24

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Screenshots

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Device

No device information

[ #1 ] 20 days ago by

You can when he is doing the thunder attack only

[ #2 ] 20 days ago by

It is annoying tho I would give you that

[ #3 ] 20 days ago by

drifter also cant parry white and blue attacks

[ #4 ] 20 days ago by

alr reported / kindof not really a bug ?

[ #5 ] 20 days ago by

ofc it is a bug are you trolling

[ #6 ] 20 days ago by

Not really no, the ferryman get stunned if you parry all 3 hits, the way it count is prob due to the parry stun, and drifter dodges, if you dodge the move or get hit, you don't get to hit him, even on pathfinder.

Might I add, the "parry" on drifter is a dodge, not a parry, you can't parry as drifter, you press F to dodge. Tryin pressing F on a dodge only move it will work

[ #7 ] 20 days ago by

So yeah no it just isn't a bug actually

[ #8 ] 20 days ago by

"errm actually 🤓"

its a bug shut up

[ #9 ] 20 days ago by

its not a dodge because you can get guard broken while using it

[ #10 ] 20 days ago by

if it was a true dodge, I wouldnt be guard broken here

[ #11 ] 20 days ago by

iirc this is just like every mechanic is working correctly but they didn't anticipate this interaction

dw i have a thing for reports like these...

[ #12 ] 20 days ago by

It isn't since it counts as a dodge, and you get guard broken as you would on a parry because it gives block frames at the end of it since it's F that is being pressed, which is d*** on drifter, I will agree with that absolutely as I also use drifter as best I can.

[ #13 ] 20 days ago by

at the end of what? I got guard broken at the beggining of the parry frames (or "dodge" frames)

[ #14 ] 20 days ago by

its neither a dodge nor a parry, its somewhere in between, combining the worst aspects of both into 1 mechanic

[ #15 ] 20 days ago by

At the end of the dodge that replace the parry that should be there

[ #16 ] 20 days ago by

Pretty much yea, biggest problem is that it still gives block frames because of that

[ #17 ] 20 days ago by

block frames are all over the parry, not just at the end

[ #18 ] 20 days ago by

thats why its not really a true dodge

[ #19 ] 20 days ago by

I did not know that actually

[ #20 ] 20 days ago by

and its also why I got guard broken there

[ #21 ] 20 days ago by

It is indeed dodge-able with the dodge parry thing tho. Which is why they probably should get rid of the block frames on that dodge

[ #22 ] 20 days ago by

correct, interactions that could not be foreseen and were never wanted are bugs

[ #23 ] 20 days ago by

is it? I just showed you a clip that proves otherwise

[ #24 ] 20 days ago by

Yea, I was able to do it, I can't make a clip to prove it right now as I'm not home, but I was able to dodge the grab of an owl, Sharko kick, moss knight pillar and kick, and shogun red attacks

[ #25 ] 20 days ago by

i think of a bug as a mechanic or something else not working correctly in this case everything works fine, its just that they didn't anticipate this specific situation

[ #26 ] 20 days ago by

If I can I'll make a clip later, the timing is a bit weird

[ #27 ] 20 days ago by

I mean yea but there's a difference betwene a bug that inherently came from the game not working properly and a bug that came from the game being poorly designed

[ #28 ] 20 days ago by

whatever all im saying is this doesnt belong to <#1303735597109608458> or anything, it should be here

[ #29 ] 20 days ago by

Add to that prima kick as well, tho if you miss it you get turned into mist

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