Allow Multiple Active Incubators for Bioengineering
Change Incubators to allow for more than one active incubator at a time. Due to the cooldowns of the individual incubation phases, having only one active is not conducive to making Bioengineering a worthwhile venture. I would suggest a limit of 2 or 3 active incubators per character/account. That would prevent players from being able to oversaturate the game with pets and charging exorbitant prices in the current unestablished economy.
Presently, you cannot have more than one active at a time, in any building even if that building is owned by an alt; the active incubator is tied specifically to the bioengineer character. Having a second alt character (on the same account) drop and use an incubator for a second project is technically possible (with the expenditure of an expertise point), but unless someone is willing to spec another character into the profession fully, it's not a viable solution.
In short. The limitations should be locked down to a maximum of 3 incubations per character per account. Thus, each character can have up to 3 incubations from bioengineering.