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Configurable XP Rate for Combat and Questing

Suggested by
on July 30, '26
Completed

User set Combat XP and Quest XP.

Allow players to set an XP rating from like 1.0x Live to 3x live or whatever this server is set to as default.

Maybe scale the credit rewards from quests based on this setting if wanted but as a basic implementation it would be nice to be able to play through the legacy content without being overleveled.

[ #1 ] 20 days ago by Delivered to reporter via Discord Email delivery suppressed: Recipient email is a fake/test address (x6leb1j2cqymtprkwld5@example.com)

I really love this idea. And I want to implement it!!!

[ #2 ] 20 days ago by Email delivery suppressed: Recipient email is a fake/test address (x6leb1j2cqymtprkwld5@example.com) Delivered to reporter via Discord

Dev Note:
This is a great idea. We should allow users to set their XP, across the board from 0x (no XP), to 1x, 2x, 3x, etc., all the way up to the server-maximum, which is defined by xpMultiplier under the [GameServer] configuration. In our server we save that value within /home/swg/swg-main/exe/linux/gameServer.cfg which is set on all 3, dev, test, and live servers. The current default is 5x multiplier. So our system would allow users to set their xp from 0x to the max, 5x.

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