Completed integration of accurate space loot grading based on percentile data. Space loot components (Armor, Reactor, Capacitor, Booster, Engine, Shield, Droid Interface) are now evaluated against a 9-tier system using the 80%, 85%, 90%, 95%, 96%, 97%, 98%, 99% and 100% percentiles (extrapolated linearly for the 100% cap).
The grading system explicitly supports Reverse Engineered components; any part without the reverseEngineeringLevel objvar is treated as RE'd and evaluated against the new extrapolated 100% cap.
Additionally, the modern MMORPG color scale was implemented for the quality labels:
Flawless Quality [RE Cap] (Cyan) - >= 100%
Legendary Quality (Red) - 99%
Epic Quality [Keep] (Gold) - 98%
Exceptional Quality (Orange) - 97%
Great Quality (Purple) - 96%
Good Quality (Blue) - 95%
Decent Quality (Green) - 90%
Poor Quality (White) - 85%
Junk Quality [Sell] (Grey) - < 85%
GitLab Pull Request
I have pushed the changes in the dsrc repository to the new remote branch.
Link: Merge Request for feature/issue-4-space-loot-grading
Note: The Java script compiled successfully on the swg-secura-tc test server.
BookStack Wiki Documentation Guidelines
BookStack Technical Wiki (For Developers): Document the percentile array parsing, the rewriting of the StatEvaluator.evaluate method to dynamically support 4-tier and 9-tier arrays, and how the reverseEngineeringLevel objvar determines RE parts.
BookStack Player Wiki (For Players): Document the new 9-tier space loot grading system, the color codes associated with each tier, and how reverse-engineered components are guaranteed to display their accurate grading based on the true 100% percentile cap.
[ #1 ] 3 days ago by
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