Bug: Nurse's Second Blink Causes Camera Misalignment and Rubberbanding
432 °C
Bug #77

Nurse's Second Blink Causes Camera Misalignment and Rubberbanding

Status: Fix Incoming
Priority:
Critical
Added by:
b...5@gmail.com
on December 3, '25
Assigned to:
Unassigned
Due date:
Reported for:
Has regressions: 1 possible regression
This issue has been marked as resolved/closed, but similar issues have been reported again.
Actual Result:
Severe rubberbanding that places the Nurse's camera where you charged the blink from instead of where you blinked to for several frames
Expected Result:
Smooth camera transport along with the Nurse
Severity:
Major
Reproducibility:
Frequently
Platform:
Steam
Additional Notes & Comments:
Not set

Steps to Reproduce

  1. Play Nurse on any map
  2. Use Nurse's first blink, charge duration doesn't seem to matter
  3. Charge Nurse's second blink to the maximum distance possible, just before fatiguing
  4. Release second blink a frame/several frames before fatigue

Explanation

Nurse's second blink will oftentimes not transport the killer's camera with where the Nurse herself should be, which results in significant rubberbanding on the client end, where you appear to teleport in place for a few frames and then are suddenly transported to where you should be. This often results in missed hits or at the very least severe disorientation.

Watchers

Duplicates (19)
Bug Occurrence
Last 24 hours0
Last 30 days0
57%
57% (11)
15% (3)
15% (3)
5% (1)
Other
5% (1)
Screenshots
From Duplicate 137
From Duplicate 971
Video Clips
From Duplicate g-76789
From Duplicate g-76789
From Duplicate g-81836
Log Files

None

[ #1 ] by
[ #2 ] by
[ #3 ] by
[ #4 ] by
[ #5 ] by
[ #6 ] by
[ #7 ] by
[ #8 ] by
[ #9 ] by
[ #10 ] by
[ #11 ] by
[ #12 ] by
[ #13 ] by
[ #14 ] by
[ #15 ] by
[ #16 ] by
[ #17 ] by
[ #18 ] by
[ #19 ] by
[ #20 ] by
[ #21 ] by
[ #22 ] by
[ #23 ] by
[ #24 ] by
[ #25 ] by
[ #26 ] by
[ #27 ] by
[ #28 ] by
[ #29 ] by
[ #30 ] by
[ #31 ] by
[ #32 ] by
[ #33 ] by
[ #34 ] by
[ #35 ] by
[ #36 ] by
[ #37 ] by
[ #38 ] by
[ #39 ] by
[ #40 ] by
[ #41 ] by
[ #42 ] by
[ #43 ] by
[ #44 ] by
[ #45 ] by
[ #46 ] by
[ #47 ] by
[ #48 ] by
[ #49 ] by
Loading comments...
Loading comments...
49 comments loaded

You need to join this project to comment on issues. Join Project