This is part of a larger suggestion that was split for better organization.
2

Food Spoilage Mechanic for Realistic Role-Play

Suggested by
on June 13, '26
Open

Implement a food spoiling mechanic that displays when food has been cooked and when it will go bad. Eating spoiled food results in temporary sickness, adding realism to the roleplay experience.

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Duplicates

The following suggestions have been marked as duplicates of this one:

Implement Food Spoilage Mechanics for Perishable Items
by a...s@betahub.io on June 26, 2026 • 1 vote
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