Bug: Ragdoll Physics and Animation Issues During Corpse Carrying and Dragging
Bug #388
Ragdoll Physics and Animation Issues During Corpse Carrying and Dragging
| Status: | Resolved |
| Priority: |
High |
| Added by: |
|
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: |
Steps to Reproduce
- Press G to carry / drag a corpse to see the upright ragdolls.
- For the dragging bug, thrashing the mouse and generally moving makes the ragdoll freak out.
- Also for the dragging bug, spamming A and D in rhythm can cause the ragdoll to spin at extremely fast speeds.
Explanation
Carrying & Dragging Bugs
Dragging
Upon dragging a corpse, the ragdoll is very "free" and not fixed, and spins in your mouth. If you thrash your camera fast enough, it may begin freaking out and when you let go it can go flying.
I only tested it on Torvosaurus, which may or may not be the cause.
Suchominus does not have a transition animation from idle to dragging.
Grabbing
Corpses seem to be picked up upright, other than that it appears works perfectly fine.
This bug applies to Acrocanthosaurus and Deinosuchus (To my knowledge).
- Acrocanthosaurus, the transition from Grabbing animation to idle animation is unsmooth, and jolts from grabbing to idle anim. Swallowing also doesnt move the ragdoll to face down the throat, it is also still upright.
- Humans are very buggy. They are in the wrong position in the mouth, their ragdoll becomes stiff even when dropped and often freeze in place and float when still in the mouth.
- May be intentional may not be, but Spinosaurus has to crouch to grab corpses, and cant grab human corpses at all.