This is part of a larger suggestion that was split for better organization.
View the original request:
Enhanced Controller Binding Options for Improved Gameplay
Split Input System for 'Interact' and 'Pick up weapon' to Resolve Conflicts
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Introduce a split input system for 'Interact' and 'Pick up weapon' to resolve conflicts when objectives like Splitballs are near weapons, with 'Interact' as a Press input for objectives and 'Pick up weapon' as a Hold input for items.
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