This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Enhanced Inventory and Pickup System with Flamethrower Weapon and Ultra-Low Graphics Mode

Suggested by
on July 2, '25
Split
5. Inventory and Pickup System Rework

Proposed Changes:

  • Expanded Inventory Drop:

  * All carried items, including perks and grenades, can be dropped via radial menu or hotkey (e.g., ALT + click).

  • Automatic Perk Pickup:

  * When within X units of a perk, player auto-collects if perk slot is available.
  * If perk of same type is equipped but of lower tier, system replaces it automatically.

  • Weapon Auto-Swap:

  * When looking directly at a weapon of the same class with a higher rarity:

  * Auto-swaps after 0.75s hover (can be toggled off in settings).
  * Transfers current ammo pool (primary only).
  * Visual cue: Quick glow + small particle line showing ammo transfer.

Fail Safes:

  • Doesn’t swap if player is in combat or moving.
  • Ammo transfer respects max mag limits.

6. Flamethrower Weapon Design

Type: Close-range area denial energy weapon.

Stats (Sample):

  • Range: 10m cone
  • Damage per tick: 12 per 0.1s (120 DPS)
  • Fuel Capacity: 100 units, burns 5/sec (20s continuous fire)
  • Reload/Fuel Recharge: 3s
  • Effect: Applies ignite debuff for 2s after contact (burns for 20 total damage)

Weapon Behavior:

  • No headshot multiplier.
  • Bypasses shields if direct contact sustained.
  • Applies screen blur and heatwave effect to enemies.

Slot: Utility / Heavy Weapon Slot


7. Ultra-Low Graphics Mode ("Potato Mode")

Settings Preset:

  • Textures: 256x256 or lower
  • Shadows: Off
  • Lighting: Static only
  • Post-processing: Disabled (no bloom, no motion blur, no depth of field)
  • Particles: Reduced count & alpha
  • Draw Distance: Halved for all non-essential meshes
  • Animation Complexity: Disable physics-based cloth/hair From olivecrow/OliveFrog317287

Watchers

Split Suggestions

This suggestion has been split into the following separate requests:

Implement a radial menu or hotkey for dropping all items, including perks and grenades
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Automatic perk pickup and replacement system
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Auto-Swap to Higher Rarity Weapon Feature with Hover and Ammo Transfer
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Add Flamethrower Weapon with Area Denial Effects
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Add Ultra-Low Graphics Mode for Improved Performance on Low-End Systems
by olivecrow on July 02, 2025 • 1 vote • Status: Open
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