This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Enhanced Inventory and Pickup System with Flamethrower Weapon and Ultra-Low Graphics Mode

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on July 2, '25
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### **5. Inventory and Pickup System Rework** **Proposed Changes**: * **Expanded Inventory Drop**:   * All carried items, including perks and grenades, can be dropped via radial menu or hotkey (e.g., ALT + click). * **Automatic Perk Pickup**:   * When within X units of a perk, player auto-collects if perk slot is available.   * If perk of same type is equipped but of lower tier, system replaces it automatically. * **Weapon Auto-Swap**:   * When looking directly at a weapon of the same class with a higher rarity:   * Auto-swaps after 0.75s hover (can be toggled off in settings).   * Transfers current ammo pool (primary only).   * Visual cue: Quick glow + small particle line showing ammo transfer. **Fail Safes**: * Doesn’t swap if player is in combat or moving. * Ammo transfer respects max mag limits. --- ### **6. Flamethrower Weapon Design** **Type**: Close-range area denial energy weapon. **Stats (Sample)**: * **Range**: 10m cone * **Damage per tick**: 12 per 0.1s (120 DPS) * **Fuel Capacity**: 100 units, burns 5/sec (20s continuous fire) * **Reload/Fuel Recharge**: 3s * **Effect**: Applies ignite debuff for 2s after contact (burns for 20 total damage) **Weapon Behavior**: * No headshot multiplier. * Bypasses shields if direct contact sustained. * Applies screen blur and heatwave effect to enemies. **Slot**: Utility / Heavy Weapon Slot --- ### **7. Ultra-Low Graphics Mode ("Potato Mode")** **Settings Preset**: * **Textures**: 256x256 or lower * **Shadows**: Off * **Lighting**: Static only * **Post-processing**: Disabled (no bloom, no motion blur, no depth of field) * **Particles**: Reduced count & alpha * **Draw Distance**: Halved for all non-essential meshes * **Animation Complexity**: Disable physics-based cloth/hair From olivecrow/OliveFrog317287

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Split Suggestions

This suggestion has been split into the following separate requests:

Implement a radial menu or hotkey for dropping all items, including perks and grenades
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Automatic perk pickup and replacement system
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Auto-Swap to Higher Rarity Weapon Feature with Hover and Ammo Transfer
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Add Flamethrower Weapon with Area Denial Effects
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Add Ultra-Low Graphics Mode for Improved Performance on Low-End Systems
by olivecrow on July 02, 2025 • 1 vote • Status: Open
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