Enhanced Inventory and Pickup System with Flamethrower Weapon and Ultra-Low Graphics Mode
Proposed Changes:
- Expanded Inventory Drop:
* All carried items, including perks and grenades, can be dropped via radial menu or hotkey (e.g., ALT + click).
- Automatic Perk Pickup:
* When within X units of a perk, player auto-collects if perk slot is available.
* If perk of same type is equipped but of lower tier, system replaces it automatically.
- Weapon Auto-Swap:
* When looking directly at a weapon of the same class with a higher rarity:
* Auto-swaps after 0.75s hover (can be toggled off in settings).
* Transfers current ammo pool (primary only).
* Visual cue: Quick glow + small particle line showing ammo transfer.
Fail Safes:
- Doesn’t swap if player is in combat or moving.
- Ammo transfer respects max mag limits.
Type: Close-range area denial energy weapon.
Stats (Sample):
- Range: 10m cone
- Damage per tick: 12 per 0.1s (120 DPS)
- Fuel Capacity: 100 units, burns 5/sec (20s continuous fire)
- Reload/Fuel Recharge: 3s
- Effect: Applies ignite debuff for 2s after contact (burns for 20 total damage)
Weapon Behavior:
- No headshot multiplier.
- Bypasses shields if direct contact sustained.
- Applies screen blur and heatwave effect to enemies.
Slot: Utility / Heavy Weapon Slot
Settings Preset:
- Textures: 256x256 or lower
- Shadows: Off
- Lighting: Static only
- Post-processing: Disabled (no bloom, no motion blur, no depth of field)
- Particles: Reduced count & alpha
- Draw Distance: Halved for all non-essential meshes
- Animation Complexity: Disable physics-based cloth/hair From olivecrow/OliveFrog317287
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