This suggestion has been split into multiple separate requests.
Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Rejoin Feature for Disconnected Players with Bot Replacement
Split
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## **8. Bot & AI Replacement System Overhaul**
### **8.1. Rejoining Feature**
* Players who disconnect mid-match can **rejoin the same match** within a 5-minute window (or match duration, whichever is shorter).
* Upon leaving, their character slot is filled by a **bot tailored to their skill level** (Tier-based system below).
* If the player returns, they replace the bot and resume where they left off.
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### **8.2. Bot Mimic System**
* Bots will be assigned a mimic profile for the player who disconnected.
* After \~4 cumulative hours of playtime, the system begins recording:
* Player movement tendencies.
* Aim patterns.
* Reaction time.
* Preferred weapons.
* Bot mimics use stored data to emulate basic playstyle traits.
* No XP, progression, or rewards granted to bots.
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### **8.3. Tier-Based Bot Ranking System**
**Tier System**:
* Bots are ranked from Tier 7 (lowest) to Tier S/0 (highest).
* Each Tier reflects coordination, tracking accuracy, and strategic behavior.
| Tier | Probability | Roll Pool (Bots/Day) |
| ------ | ----------- | -------------------- |
| Tier 7 | 50.00% | 400,000 |
| Tier 6 | 25.00% | 200,000 |
| Tier 5 | 12.50% | 100,000 |
| Tier 4 | 6.25% | 50,000 |
| Tier 3 | 3.13% | 25,000 |
| Tier 2 | 1.56% | 12,500 |
| Tier 1 | 0.78% | 6,250 |
| Tier S | 0.39% | 3,125 |
**Behavior per Tier**:
* Tier 7–4: Basic bot navigation, limited tracking, low-level aim.
* Tier 3–1: Tactical movement, portal use, team callouts, aim correction.
* Tier S: High reaction AI, strategic flanking, advanced aim prediction, adaptive play.
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### **8.4. Bot Squad System for Battle Royale**
* One **dedicated AI squad** spawns per match.
* Each bot randomly assigned a Tier using the table above.
* Coordination:
* Full squad-level awareness.
* Shared enemy positions.
* Cover-based movement and pincer flanks.
**Note**: Only one full bot squad spawns per Battle Royale match to avoid skewing balance.
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## **9. Hand-to-Hand / Melee Combat Update**
* **Collision System**:
* If two players melee at the same time, weapons briefly clash.
* Both are staggered and pushed back.
* **Pistol Buff (in melee range)**:
* Light weapons (e.g., pistols) deal slightly more knockback or close-quarters damage.
* **Block Mechanic**:
* New keybind (e.g., Q or mouse button) allows a brief, stamina-less melee block.
* Deflects 1 melee attack within 0.3s of activation.
* Block cooldown: 4 seconds.
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## **10. Firecracker Game Mode Rework**
* Instead of a small localized explosion, if the firecracker is not disarmed in time:
* It triggers a **massive detonation** that instantly eliminates all players within a wide radius.
* Explosion ends the match.
* **UI Suggestion**:
* Shrink or reposition firecracker progress meter for less screen clutter.
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## **11. AFK Leader Lock Fix**
When it detects a drop leading not moving at the end of where they kicked off it will turn them around to prevent them from going out of bounds and a invisible wall should be setup to help make it so no ones crosses. From olivecrow/OliveFrog317287
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Split Suggestions
This suggestion has been split into the following separate requests:
Rejoining Feature for Disconnected Players with Bot Substitution
by olivecrow on July 02, 2025 • 1 vote • Status: OpenBot Mimic System to Emulate Player Playstyles
by olivecrow on July 02, 2025 • 1 vote • Status: OpenImplement Tier-Based Bot Ranking System for Enhanced Coordination and Strategy
by olivecrow on July 02, 2025 • 1 vote • Status: OpenImplement AI Bot Squads with Tiered Difficulty and Squad Tactics in Battle Royale
by olivecrow on July 02, 2025 • 1 vote • Status: OpenSimultaneous Melee Clash System for Weapons
by olivecrow on July 02, 2025 • 1 vote • Status: OpenEnhance Pistols' Melee Damage or Knockback for Better Close-Quarters Combat
by olivecrow on July 02, 2025 • 1 vote • Status: OpenAdd a brief stamina-less melee block mechanic with a new keybind
by olivecrow on July 02, 2025 • 1 vote • Status: OpenMassive Detonation in Firecracker Mode for Instant Elimination
by olivecrow on July 02, 2025 • 1 vote • Status: OpenAdjust Firecracker Progress Meter Size or Position for Less UI Clutter
by olivecrow on July 02, 2025 • 1 vote • Status: OpenPrevent AFK Leader Lock by Redirecting Non-Moving Drop Leaders
by olivecrow on July 02, 2025 • 1 vote • Status: Open
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