This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Rejoin Feature for Disconnected Players with Bot Replacement

Suggested by
on July 2, '25
Split

8. Bot & AI Replacement System Overhaul
8.1. Rejoining Feature
  • Players who disconnect mid-match can rejoin the same match within a 5-minute window (or match duration, whichever is shorter).
  • Upon leaving, their character slot is filled by a bot tailored to their skill level (Tier-based system below).
  • If the player returns, they replace the bot and resume where they left off.

8.2. Bot Mimic System
  • Bots will be assigned a mimic profile for the player who disconnected.
  • After ~4 cumulative hours of playtime, the system begins recording:

    • Player movement tendencies.
    • Aim patterns.
    • Reaction time.
    • Preferred weapons.
  • Bot mimics use stored data to emulate basic playstyle traits.

  • No XP, progression, or rewards granted to bots.


8.3. Tier-Based Bot Ranking System

Tier System:

  • Bots are ranked from Tier 7 (lowest) to Tier S/0 (highest).
  • Each Tier reflects coordination, tracking accuracy, and strategic behavior.
Tier Probability Roll Pool (Bots/Day)
Tier 7 50.00% 400,000
Tier 6 25.00% 200,000
Tier 5 12.50% 100,000
Tier 4 6.25% 50,000
Tier 3 3.13% 25,000
Tier 2 1.56% 12,500
Tier 1 0.78% 6,250
Tier S 0.39% 3,125

Behavior per Tier:

  • Tier 7–4: Basic bot navigation, limited tracking, low-level aim.
  • Tier 3–1: Tactical movement, portal use, team callouts, aim correction.
  • Tier S: High reaction AI, strategic flanking, advanced aim prediction, adaptive play.

8.4. Bot Squad System for Battle Royale
  • One dedicated AI squad spawns per match.
  • Each bot randomly assigned a Tier using the table above.
  • Coordination:

    • Full squad-level awareness.
    • Shared enemy positions.
    • Cover-based movement and pincer flanks.

Note: Only one full bot squad spawns per Battle Royale match to avoid skewing balance.


9. Hand-to-Hand / Melee Combat Update
  • Collision System:

    • If two players melee at the same time, weapons briefly clash.
    • Both are staggered and pushed back.
  • Pistol Buff (in melee range):

    • Light weapons (e.g., pistols) deal slightly more knockback or close-quarters damage.
  • Block Mechanic:

    • New keybind (e.g., Q or mouse button) allows a brief, stamina-less melee block.
    • Deflects 1 melee attack within 0.3s of activation.
    • Block cooldown: 4 seconds.

10. Firecracker Game Mode Rework
  • Instead of a small localized explosion, if the firecracker is not disarmed in time:

    • It triggers a massive detonation that instantly eliminates all players within a wide radius.
    • Explosion ends the match.
  • UI Suggestion:

    • Shrink or reposition firecracker progress meter for less screen clutter.

11. AFK Leader Lock Fix

When it detects a drop leading not moving at the end of where they kicked off it will turn them around to prevent them from going out of bounds and a invisible wall should be setup to help make it so no ones crosses. From olivecrow/OliveFrog317287

Watchers

Split Suggestions

This suggestion has been split into the following separate requests:

Rejoining Feature for Disconnected Players with Bot Substitution
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Bot Mimic System to Emulate Player Playstyles
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Implement Tier-Based Bot Ranking System for Enhanced Coordination and Strategy
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Implement AI Bot Squads with Tiered Difficulty and Squad Tactics in Battle Royale
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Simultaneous Melee Clash System for Weapons
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Enhance Pistols' Melee Damage or Knockback for Better Close-Quarters Combat
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Add a brief stamina-less melee block mechanic with a new keybind
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Massive Detonation in Firecracker Mode for Instant Elimination
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Adjust Firecracker Progress Meter Size or Position for Less UI Clutter
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Prevent AFK Leader Lock by Redirecting Non-Moving Drop Leaders
by olivecrow on July 02, 2025 • 1 vote • Status: Open
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