This suggestion has been split into multiple separate requests. Each split focuses on a specific aspect of the original idea to ensure better tracking and implementation.
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Rejoin Feature for Disconnected Players with Bot Replacement

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on July 2, '25
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--- ## **8. Bot & AI Replacement System Overhaul** ### **8.1. Rejoining Feature** * Players who disconnect mid-match can **rejoin the same match** within a 5-minute window (or match duration, whichever is shorter). * Upon leaving, their character slot is filled by a **bot tailored to their skill level** (Tier-based system below). * If the player returns, they replace the bot and resume where they left off. --- ### **8.2. Bot Mimic System** * Bots will be assigned a mimic profile for the player who disconnected. * After \~4 cumulative hours of playtime, the system begins recording: * Player movement tendencies. * Aim patterns. * Reaction time. * Preferred weapons. * Bot mimics use stored data to emulate basic playstyle traits. * No XP, progression, or rewards granted to bots. --- ### **8.3. Tier-Based Bot Ranking System** **Tier System**: * Bots are ranked from Tier 7 (lowest) to Tier S/0 (highest). * Each Tier reflects coordination, tracking accuracy, and strategic behavior. | Tier | Probability | Roll Pool (Bots/Day) | | ------ | ----------- | -------------------- | | Tier 7 | 50.00% | 400,000 | | Tier 6 | 25.00% | 200,000 | | Tier 5 | 12.50% | 100,000 | | Tier 4 | 6.25% | 50,000 | | Tier 3 | 3.13% | 25,000 | | Tier 2 | 1.56% | 12,500 | | Tier 1 | 0.78% | 6,250 | | Tier S | 0.39% | 3,125 | **Behavior per Tier**: * Tier 7–4: Basic bot navigation, limited tracking, low-level aim. * Tier 3–1: Tactical movement, portal use, team callouts, aim correction. * Tier S: High reaction AI, strategic flanking, advanced aim prediction, adaptive play. --- ### **8.4. Bot Squad System for Battle Royale** * One **dedicated AI squad** spawns per match. * Each bot randomly assigned a Tier using the table above. * Coordination: * Full squad-level awareness. * Shared enemy positions. * Cover-based movement and pincer flanks. **Note**: Only one full bot squad spawns per Battle Royale match to avoid skewing balance. --- ## **9. Hand-to-Hand / Melee Combat Update** * **Collision System**: * If two players melee at the same time, weapons briefly clash. * Both are staggered and pushed back. * **Pistol Buff (in melee range)**: * Light weapons (e.g., pistols) deal slightly more knockback or close-quarters damage. * **Block Mechanic**: * New keybind (e.g., Q or mouse button) allows a brief, stamina-less melee block. * Deflects 1 melee attack within 0.3s of activation. * Block cooldown: 4 seconds. --- ## **10. Firecracker Game Mode Rework** * Instead of a small localized explosion, if the firecracker is not disarmed in time: * It triggers a **massive detonation** that instantly eliminates all players within a wide radius. * Explosion ends the match. * **UI Suggestion**: * Shrink or reposition firecracker progress meter for less screen clutter. --- ## **11. AFK Leader Lock Fix** When it detects a drop leading not moving at the end of where they kicked off it will turn them around to prevent them from going out of bounds and a invisible wall should be setup to help make it so no ones crosses. From olivecrow/OliveFrog317287

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Split Suggestions

This suggestion has been split into the following separate requests:

Rejoining Feature for Disconnected Players with Bot Substitution
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Bot Mimic System to Emulate Player Playstyles
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Implement Tier-Based Bot Ranking System for Enhanced Coordination and Strategy
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Implement AI Bot Squads with Tiered Difficulty and Squad Tactics in Battle Royale
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Simultaneous Melee Clash System for Weapons
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Enhance Pistols' Melee Damage or Knockback for Better Close-Quarters Combat
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Add a brief stamina-less melee block mechanic with a new keybind
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Massive Detonation in Firecracker Mode for Instant Elimination
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Adjust Firecracker Progress Meter Size or Position for Less UI Clutter
by olivecrow on July 02, 2025 • 1 vote • Status: Open
Prevent AFK Leader Lock by Redirecting Non-Moving Drop Leaders
by olivecrow on July 02, 2025 • 1 vote • Status: Open
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