Bug: Inconsistent Reload Speeds and Animations Across Different Reload Types
Bug #1030
Inconsistent Reload Speeds and Animations Across Different Reload Types
| Status: | Closed |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Regression of: |
#721 Inconsistent Reload Speeds and Animation Timings Between Partial and Full Reloads
This issue was created as a new bug instead of being marked as a duplicate because the original issue was already Closed.
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Steps to Reproduce
- Shoot gun until mag hits zero, this would be the Full Reload
- Shoot gun and reload before mag hits zero, this would be the Partial Reload
- Shoot gun with Loader perk, this would be the perk Fast Hands, Flash Reloader, or Ammo! Now!
- Shoot gun with Extended Mag attachment until mag hits zero. This would be Full Extended
- Shoot gun with Extended Mag attachment beforemag hits zero. This would be Partial Extended
Explanation
Not fully tested for latest release but tested enough to see issue persists:
Reload speeds are different during partial reload vs full reload. There are also variances that do not have a trend when comparing to extended mag as well. I've frame counted them on a 60fps source, so there will be 1-2 frame variance. Here is a screenshot from my spreadsheet showing the frames to complete the action of reloading, which is from animation start to bullets entering the mag in the UI bottom right: https://i.vgy.me/5UwAgF.png
Here are a few takeaways from it that really go against any type of trend seen:
Sprinter - Extended mag full reload is 1.5x, slower. Partial 2.0x, slower
Rattler - Extended mag full reload is 0.9x, faster
Pulse - Extended mag full reload is 0.9x, faster. Partial 0.8x, faster
Jackhammer - partial reload is 1.1x, slower
Jackhammer - Extended mag is 1.7x, slower. Partial 1.1x, slower
Plow - has no benefit to partial reload
Charger - has next to or not benefit to partial reload, hard animation to measure
While the partial reload still makes sense, I do not think having every gun have a different relationship of speed doing a partial reload makes sense. There should be a similar multiplier, acting the way the loader perks like Fast Hands work (Reload Speed/0.8).
There are also some guns whose animation doesn't quite line up with where I would expect to see the bullets enter the magazine. Here's some examples that are all with assumption of a partial reload as that would be what we'd be striving for with the current set up in most cases:
Rattler - This one is frame perfect, mag touches the gun its done, feels amazing
Tempo - after they remove hand from mag, feels bad
Trailblazer - Once mag is fully slide in, makes sense
Cadence - jiggles mag first before completion, feels bad
Pulse - well after mag insertion, frame before they put hand back on grip, feels bad
Quantum - few frames after mag is inserted, feels okay
Hyperline - few frames after mag is inserted, feels bad
Blink - slightly before mag is fully slide in, feels good
Juke - once mag is fully slide in, makes sense
Punch - once bullet is fully pressed in, makes sense
Coil - once mag is fully slide in, makes sense
Goliath - frame before gun fully comes back together, feels amazing
Blitz - once mag is fully pressed in, makes sense
Watchers
Thank you for calling these out. We will look into this.