Bug: Stretched and Jittery Player Model in 'Portal Jump' Animation
Bug #448
Stretched and Jittery Player Model in 'Portal Jump' Animation
| Status: | New |
| Priority: |
Medium |
| Added by: |
|
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: |
Steps to Reproduce
- Enter an arena gamemode
- Complete at least one round
- Enter the loadout phase of Round 2 or higher
- Wait for the "portal jump" animation to occur
Explanation
In the initial "portal jump" animation at the start of a loadout time (i.e. before you can emote), the player model meshes stretched out, covered the screen, and quickly jittered. The color of the mesh was the player model textures. (The only visible textures were from the front-most player, myself.) Issue consistently occurred throughout the match, beginning at the start of the "portal jump" animation and resolving at the end of the animation. (Standard "standing" loadout animations, and all others in game, seemed to be unaffected.) Unsure if issue persists through matches.
Was unable to get screenshots, due to the quick occurrences of the bug.
Watchers
Screenshots
None
Video Clips
None
Log Files
Log files are not visible to you
This project restricts log file visibility.Device
No device information