Bug: Stretched and Jittery Player Model in 'Portal Jump' Animation
81 °C
Bug #448

Stretched and Jittery Player Model in 'Portal Jump' Animation

Status: New
Priority:
Medium
Added by:
b44b00
on June 12, '25
Assigned to:
Unassigned
Due date:
Reported for:

Steps to Reproduce

  1. Enter an arena gamemode
  2. Complete at least one round
  3. Enter the loadout phase of Round 2 or higher
  4. Wait for the "portal jump" animation to occur

Explanation

In the initial "portal jump" animation at the start of a loadout time (i.e. before you can emote), the player model meshes stretched out, covered the screen, and quickly jittered. The color of the mesh was the player model textures. (The only visible textures were from the front-most player, myself.) Issue consistently occurred throughout the match, beginning at the start of the "portal jump" animation and resolving at the end of the animation. (Standard "standing" loadout animations, and all others in game, seemed to be unaffected.) Unsure if issue persists through matches.

Was unable to get screenshots, due to the quick occurrences of the bug.

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