Bug: Visual Tearing and Pixel Stretching During Gestures
Bug #975
Visual Tearing and Pixel Stretching During Gestures
| Status: | New |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Steps to Reproduce
- perform an emote or gesture
Explanation
This visual tearing or pixel stretching might be due to post-processing effects not accounting for UI overlays or incorrect depth sorting.
Recomendations:
Reassign dynamic probes in lobby or disable water SSR in static scenes.
Ensure gestures and characters are excluded from UI render passes and post-processing like TAA.
Disable Reflections in Lobby: Since reflections are not necessary in lobby (they add no gameplay value), disable them to save performance and avoid visual bugs.
Use separate render targets for gesture animations to avoid Z-fighting with static background.
ss: https://i.postimg.cc/LXP2yqSK/image.png
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