Bug: 120 blocks (64 voxels) are fed into the production input for the production o...
114 °C
Bug #719

120 blocks (64 voxels) are fed into the production input for the production o...

Status: Open
Priority:
Medium
Added by:
a...s@betahub.io
on July 6, '26
Assigned to:
Unassigned
Due date:
Reported for:
0.8.5 Auto

Steps to Reproduce

No steps to reproduce

Explanation

120 blocks (64 voxels) are fed into the production input for the production of modules with a volume of 64 voxels, at the output there are 60 modules that are manufactured by the assembler (max 60) and the feed stack does not overflow, i.e. 60 blocks disappear in production


Device Info
Device: System Product Name (ASUS)
CPU: AMD Ryzen 7 5800X 8-Core Processor
RAM: 32647 MB
GPU: NVIDIA GeForce RTX 3060


Attached Files
Screenshot/Video: https://drive.google.com/open?id=1-eUo1_hduBjLJSA40RhXguJCNzI5Jg_t
Log File: https://drive.google.com/open?id=1cceQU-IpS-wLmnVIaI-mtgaJWbYlivNG
Save File: https://drive.google.com/open?id=12Yo04O9Z9zaYN0ed4jbc0Q14gHiArduk


Report Info
Version: 1.1.1-pre.17+49de0a18.4512
Player-rated impact score: 3/10
Steam Username: helg75
Steam ID: 76561198800611613
Game-breaking/crash: No
Reporter Email: helg75@gmail.com
Cloud Service ID: F4495D91EBC360D5
GameAnalytics ID: 2690456f-e09f-4a53-bb20-3e8660963fbe
Submitted via Google Form: 06/07/2026 21:50:06

Watchers

Screenshots

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Log Files

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Device

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