Bug: Items stop for a couple of quesitons when reaching the underground belts, the...
Items stop for a couple of quesitons when reaching the underground belts, the...
| Status: | Duplicate |
| Added by: |
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| Reported for: |
0.8.5
Auto
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Steps to Reproduce
No steps to reproduce
Explanation
Items stop for a couple of quesitons when reaching the underground belts, then they move on forward. This makes the belt on the other side to be empty. This gets fixed when using an item counter right before the belt. This only happens when the belt is on the side of a facility or assembly. In the image, the top left facility was having this issue until I placed the item counter, then there was no delay for the items to enter the underground belt.
Device Info
Device: ASUS TUF Gaming F15 FX506HE_FX506HE (ASUSTeK COMPUTER INC.)
CPU: 11th Gen Intel(R) Core(TM) i5-11400H @ 2.70GHz
RAM: 32506 MB
GPU: NVIDIA GeForce RTX 3050 Ti Laptop GPU
Attached Files
Screenshot/Video: https://drive.google.com/open?id=1fwaRGY2DQgdPR91v6b0y4DWQoz1uWBnm
Report Info
Version: 1.0.2-pre.55+864bf5a6.4265
Player-rated impact score: 8/10
Steam Username: Dragonborn
Steam ID: 76561198091237607
Game-breaking/crash: No
Cloud Service ID: F17DDAFC047C3B8A
GameAnalytics ID: 5452940c-9eb9-475b-9aa0-1d57cff7f609
Submitted via Google Form: 11/04/2026 21:56:29
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