This is part of a larger suggestion that was split for better organization.
2

Portal Snapping with Priority Checks for Enemy Portals

Suggested by
on August 29, '25
Open
Implement portal snapping with two priority checks: override enemy portals before snapping to a corner, and only snap to a corner or place next to an enemy portal if it can't be overridden.

Watchers

No comments yet.
Loading comments...
Loading comments...
0 comments loaded

You need to join this project to comment on issues. Join Project