Bug: Critical Memory Leak Leading to Game Crashes After 60 Minutes
Bug #20
Critical Memory Leak Leading to Game Crashes After 60 Minutes
| Status: | Open |
| Priority: |
Critical |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Update 4
Auto
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Steps to Reproduce
- Launch the game and host or join a session
- Play normally or stay idle in the lobby/match
- Monitor system memory; it will steadily increase without garbage collection
- At approximately 60 minutes, the Host will drop all players, and both Host and Clients will experience a hard crash to the desktop
- If the player attempts to relaunch the game immediately after the crash before Windows flushes the leaked memory, the game will crash instantly within 60 seconds with a 0x0 null pointer error
Explanation
Hello Development Team,
There is a critical memory leak issue in the current build of Neighbors Suburban Warfare. Regardless of whether I am playing as the Host or a Client, and regardless of in-game actions (even just idling in the lobby), the game consistently crashes right around the 60-minute mark (approx. 3600 - 3800 seconds).
According to the generated CrashContext.runtime-xml, both the physical memory and the virtual memory (page file) are completely exhausted at the time of the crash:
<MemoryStats.AvailablePhysical>0</MemoryStats.AvailablePhysical>
<MemoryStats.AvailableVirtual>0</MemoryStats.AvailableVirtual>
This memory exhaustion leads to the engine failing to allocate rendering resources, resulting in:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010 (or 0x0).
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