Bug: NPC Disappearance on Boardwalk in Multiplayer
141 °C
Bug #217
NPC Disappearance on Boardwalk in Multiplayer
| Status: | Resolved |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: |
0.1.0
Auto
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Steps to Reproduce
- Open the game 'DontScream' with version 0.5.32.1683.
- Ensure the game is running on an engine version 5.6.1-0+UE5 with a build configuration of Shipping.
- Check the operating system version as 10.0.19045.1.256.64bit.
- Verify the device model as 'AuthenticAMD|AMD Ryzen 9 7950X 16-Core Processor' with the CPU being 'AMD Ryzen 9 7950X 16-Core Processor'.
- Confirm the CPU vendor as 'AuthenticAMD' with 16 physical cores and 32 logical cores.
- Check the total RAM as 63.74 GB with 33.38 GB available.
- Verify the GPU as 'NVIDIA GeForce RTX 4070 Ti SUPER' with 13.44 GB of VRAM.
- Ensure the RHI is set to 'D3D12' and the shader platform is 'PCD3D_SM6'.
- Set the resolution to 2458x1408.
- Start a game session with a duration of 459.95 seconds.
- Navigate to the game map 'DS_Forest_01'.
- Ensure the game mode is 'FPL_GameMode_C_2147474297'.
- Check the approximate FPS as 120.00.
- Confirm the network mode as 'Server' with a scalability level of High.
- Ensure VSync is set to 'No'.
- Run the game with the command line arguments '-novr -log -nocloud -dev -developer -devmode'.
- Locate the scare coordinates at [787, 471].
- Ensure the scare location is 'Scare.Location.Lake'.
- Verify the scare mode as 'Hunted'.
Explanation
Check the guy on the boardwalk actually disappears in multiplayer. This scare should be sert as a trigger broadcast for the first player that touches it
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