Bug: NPC Disappearance on Boardwalk in Multiplayer
141 °C
Bug #217

NPC Disappearance on Boardwalk in Multiplayer

Status: Resolved
Priority:
High
Added by:
a...s@betahub.io
on March 18, '26
Assigned to:
Unassigned
Due date:
Reported for:
0.1.0 Auto

Steps to Reproduce

  1. Open the game 'DontScream' with version 0.5.32.1683.
  2. Ensure the game is running on an engine version 5.6.1-0+UE5 with a build configuration of Shipping.
  3. Check the operating system version as 10.0.19045.1.256.64bit.
  4. Verify the device model as 'AuthenticAMD|AMD Ryzen 9 7950X 16-Core Processor' with the CPU being 'AMD Ryzen 9 7950X 16-Core Processor'.
  5. Confirm the CPU vendor as 'AuthenticAMD' with 16 physical cores and 32 logical cores.
  6. Check the total RAM as 63.74 GB with 33.38 GB available.
  7. Verify the GPU as 'NVIDIA GeForce RTX 4070 Ti SUPER' with 13.44 GB of VRAM.
  8. Ensure the RHI is set to 'D3D12' and the shader platform is 'PCD3D_SM6'.
  9. Set the resolution to 2458x1408.
  10. Start a game session with a duration of 459.95 seconds.
  11. Navigate to the game map 'DS_Forest_01'.
  12. Ensure the game mode is 'FPL_GameMode_C_2147474297'.
  13. Check the approximate FPS as 120.00.
  14. Confirm the network mode as 'Server' with a scalability level of High.
  15. Ensure VSync is set to 'No'.
  16. Run the game with the command line arguments '-novr -log -nocloud -dev -developer -devmode'.
  17. Locate the scare coordinates at [787, 471].
  18. Ensure the scare location is 'Scare.Location.Lake'.
  19. Verify the scare mode as 'Hunted'.

Explanation

Check the guy on the boardwalk actually disappears in multiplayer. This scare should be sert as a trigger broadcast for the first player that touches it

Watchers

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