Bug: Miss Delight is way too difficult for less players during a run
Bug #1281
Miss Delight is way too difficult for less players during a run
| Status: | Open |
| Priority: |
High |
| Added by: | Anonymous on October 27, '26 |
| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Game: |
Escape From Playtime
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Steps to Reproduce
No steps to reproduce
Explanation
Miss Delight is simply impossible to overcome in solo runs and in duo runs it's way too hard. The gameplay loop of looking at her while a boogie bot kills you from behind is less than exhilarating and happens way too often. It's already hard enough navigating with limited batteries (or none at all) but just staring at Miss Delight while a horde of smaller enemies fills the room you are in, is just poor game design. I was really hoping this would have been smoothed out from the demo. There needs to be other ways of dealing with Miss Delight aside from the flashlight and flare. The flashlight is a boring and punishing system, especially for a smaller number of players (1-2) and the flare just doesn't work half the time. In two back-to-back shifts, when my friend and I used the flare on her, it didn't work. We'd throw it in front of her in the middle of a hallway, meaning that the flare is in between my friend and I and her. But instead of turning back around into the very open room behind her, she sprints over the flare and comes right towards us. This causes her to then immediately be alerted to us again rendering the flare useless.
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