Bug: Broken GrabPack mechanics
Bug #1294
Broken GrabPack mechanics
| Status: | Open |
| Priority: |
High |
| Added by: | Anonymous on October 27, '26 |
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Game: |
Poppy Playtime Chapter 2 - PC
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Steps to Reproduce
No steps to reproduce
Explanation
Hello!
I know that this part was released a long time ago and that you are currently focusing on newer chapters, but I’ve encountered a very serious issue in the second chapter that makes it impossible to complete the game legitimately.
Just yesterday, I managed to play through it the "honest" way for the first time—without using the UE4 console.
I’m not sure what causes this bug, but I suspect it might be related to the protagonist’s deaths.
Yesterday, I only died once—during the level with Bunzo the Bunny—but instead of waiting for the jumpscare, I manually restarted the game from a checkpoint.
And for the first time, I was actually able to pull myself up using the GrabPack, just as the game intended.
In most cases, it’s impossible to beat the game on the first try, and a bug occurs after dying.
The protagonist just hangs from the GrabPack without pulling themselves up at all.
I should probably have posted this elsewhere, but I couldn’t find a dedicated section for suggestions.
The death screen is incredibly annoying. I have sensitive eyes, and playing in the dark becomes a form of torture because of that bright white screen—which, to make matters worse, stays on for a very long time.
Unfortunately, I can't send the video. For some reason, this section doesn't work at all and refuses to send any videos. If the size is the issue, you should edit it. My recording is 120 MB. I would like to show the whole attempt so that you understand what is going on.
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