Bug: Poorly implemented modifier
Bug #1408
Poorly implemented modifier
| Status: | Open |
| Priority: |
High |
| Added by: | Anonymous on October 29, '26 |
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Game: |
Escape From Playtime
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Steps to Reproduce
No steps to reproduce
Explanation
This isn't a bug, but I think it's worth mentioning anyway. I wasn't a fan of the modifier granting 1 player a healing aura around them that everyone else had to stick to. The fact that everyone else loses health when outside of the circle basically puts the weight of the world on one random player's shoulders while robbing everyone else of agency, and if that one player is a troll, it's game over. A better way to implement this would be to remove healtg drain, but also remove all other forms of healing so that the one player's healing aura is now the only way to heal for that player and everyone else. This would allow people to play the game normally, but would change up the way you play while giving every other player a fair shot. I've had fun so far playing this game, so it kind of s**** when a stray modifier ruins it. Hope this helps.
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