Bug: Leveling & Progression System
Bug #1455
Leveling & Progression System
| Status: | Open |
| Priority: |
Low |
| Added by: | Anonymous on October 30, '26 |
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Game: |
Escape From Playtime
|
Steps to Reproduce
No steps to reproduce
Explanation
I would like to suggest adding a Leveling & Progression System to Escape From Playtime to make the game more rewarding and encourage players to keep playing.
The system could include:
XP & Levels: Players earn experience points by completing shifts, objectives, and other activities, allowing them to level up over time.
Level Rewards: Players unlock rewards such as exclusive skins, badges, titles, and other cosmetic items as they reach certain levels.
Daily & Weekly Challenges: Special challenges that reward players with additional XP and encourage regular gameplay.
Unlockable Content: Additional customization options and cosmetic items that become available as players progress.
Player Profiles: A profile system displaying each player's level, achievements, statistics, and overall progression.
I also think player progression should be permanently saved, even after closing the game.
Most importantly, the system should focus on cosmetic rewards rather than gameplay advantages to keep the experience fair for everyone.
I believe this feature would significantly improve replayability and give players more long-term goals to work toward.
Thank you for considering my suggestion!
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