Bug: Boogie bot/general spawns s****** up on puzzle floors
Bug #975
Boogie bot/general spawns s****** up on puzzle floors
| Status: | Open |
| Priority: |
Medium |
| Added by: | Anonymous on October 24, '26 |
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Game: |
Escape From Playtime
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Steps to Reproduce
No steps to reproduce
Explanation
Okay so, i think boogie bot spawns have been a lot better GENERALLY- I will preface by saying that. However, me and a friend made it to shift 12, and when we got to the end, there were FIVE BOOGIE BOTS clustered all together, camping the exit, plus miss delight, a bunzo, catbee, and a candy cat.
Now, my death was completley my fault for being impatient/not scouting more, but i dont think they should be clustered together like this, the way they were. Moreover, I think this many enemies shouldnt be able to spawn on a puzzle floor in general, since theyre usually relatively small. There should be an extra check in place for puzzle rooms to make sure that this sort of thing doesnt happen, like a limit on smaller enemies or something that prevents them from all spawning behind the gate
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