Bug: Daily Challenge - "Finish Orders" Tasks do not progress when payer is offline
Bug #300
Daily Challenge - "Finish Orders" Tasks do not progress when payer is offline
| Status: | Resolved |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Platform: |
Not set
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Steps to Reproduce
- Open Daily Challenge
- Check the "Finish orders" tasks
- Complete an order
Explanation
Previously, progress for the “Finish Orders” task was only counted when an order’s timer completed while the player was online. If the player was offline at that moment, the task did not progress.
To improve reliability and overall user experience, we updated the behavior so that progress is now granted when the player collects the order rewards (coins). Since this action always occurs while the player is online and requires direct user input, the task updates more consistently and feels more responsive to the player.
However, this change was recently reverted unintentionally, causing the original issue to reappear.
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Linked Bugs (1)
Bug Occurrence
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I am also having this issue
Please fix this im also having same issue
Seems like the recent update reverted the way orders are counted, i.e. orders are added upon completion and not upon collecting coins.
I just finished a bunch of orders and only one counted towards the ticker <:Madge:800619559367081995>
Known issue; you need to be logged into the game when doing the order tasks. If you are logged off and the order finishes, it will not count. Unsure of when this will be fixed, but you can still complete the challenge.
Description updated:
Previously, progress for the “Finish Orders” task was only counted when an order’s timer completed while the player was online. If the player was offline at that moment, the task did not progress.
To improve reliability and overall user experience, we updated the behavior so that progress is now granted when the player collects the order rewards (coins). Since this action always occurs while the player is online and requires direct user input, the task updates more consistently and feels more responsive to the player.
However, this change was recently reverted unintentionally, causing the original issue to reappear. (This will be fixed in a future update)
Deployed a hotfix that will take effect when the next Daily Challenge starts