Bug: Inconsistent Tile Unloading Behavior in Farm Merge Valley
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Bug #318
Inconsistent Tile Unloading Behavior in Farm Merge Valley
| Status: | New |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Platform: |
Not set
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Steps to Reproduce
No steps to reproduce
Explanation
Some tile hitboxes trigger unloading for adjacent tiles that are still on screen. Additionally, the behaviour seems inconsistent. A video is attached demonstrating this.
Things to note:
- These are the two locations I have seen where this occurs so far: above the train directly in the unlockable tiles, and on the far left above the tracks.
- I circle the cursor around the corners I believe to be the trigger for the unloading, which seems to be unexpected behaviour, given that sometimes the corner that unloads is not the one whose hitbox is now off-screen.
- This issue happens regardless of whether the minigame is (a) in the main window of Discord, (b) popped out, (c) or at any zoom level at all.
- I am unsure if the unloading is caused by (a) the complete exit of the tile above the corner in question or (b) the immediate exit of the upper-most point/part hitbox of the tile below the corner in question. (NB: I mean above and below in terms of screen position, not isometric tile position)
Watchers
[ #1 ] 1 day ago by
Oh d***. Are there bots that open GitHub issues from Discord posts like this? I'm definitely gonna look into that. Very neat,
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