Bug: Game Character Clipped Through Ground and Performance Drop Post-Load
Bug #178
Game Character Clipped Through Ground and Performance Drop Post-Load
| Status: | Open |
| Priority: |
Critical |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Steps to Reproduce
No steps to reproduce
Explanation
Loaded my save and I was clipped past the ground and landed on the base of the world at like 3 fps. Heres the log it gave me and a screenshot.
LowLevelFatalError [File:C:\UE\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 954]
Rendering thread exception:
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x000001bb00810020
0x00007ffd6d8f2353 VCRUNTIME140.dll!UnknownFunction []
0x00007ff7ed5d803c DriveBeyondHorizons-Win64-Shipping.exe!Z_Construct_UFunction_UNormalComputeShaderLibrary_AsyncExecution_ExecuteBaseComputeShader() []
0x00007ff7ee48f145 DriveBeyondHorizons-Win64-Shipping.exe!TGraphTask<FAsyncGraphTask>::ExecuteTask() []
0x00007ff7ee49a3ae DriveBeyondHorizons-Win64-Shipping.exe!FNamedTaskThread::ProcessTasksUntilQuit() []
0x00007ff7ef914e9f DriveBeyondHorizons-Win64-Shipping.exe!RenderingThreadMain() []
0x00007ff7ef9168d7 DriveBeyondHorizons-Win64-Shipping.exe!FRenderingThread::Run() []
0x00007ff7ee5fa1a7 DriveBeyondHorizons-Win64-Shipping.exe!FRunnableThreadWin::Run() []
0x00007ff7ee5f4991 DriveBeyondHorizons-Win64-Shipping.exe!FRunnableThreadWin::GuardedRun() []
0x00007ffd825c7374 KERNEL32.DLL!UnknownFunction []
0x00007ffd8305cc91 ntdll.dll!UnknownFunction []