Bug: Enemy cap not affected by 'More Enemies' modifier in Hazard 5+ missions
Bug #117
Enemy cap not affected by 'More Enemies' modifier in Hazard 5+ missions
| Status: | New |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Steps to Reproduce
- Use Sandbox Utilities
- Enter a 5+ mission with lvl 2 more enemies
- Create the sandbox
- Spam spawning grunts
- The number of grunts will be capped at 60
Explanation
The "more enemies" in Hazard 5+ doesn't seem to affect enemy cap. I'm using https://mod.io/g/drg/m/helldivers-2-enemy-count to count bugs, and either when I'm hosting 5+ or joining as a client, I observed that bug count (the orange one or normal size enemy count) never goes beyond 60. I have been told that more enemies applies a modifier to enemy caps, at lvl 2 it should increase to 90, but it doesn't seem to be applied correctly.
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Device
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I know this reproduction procedure seems s*****, since I'm using a sandbox mod. Nevertheless, entering a cave and wait for it to spawn waves have the same effect. Enemy count is somehow capped at 60 instead of higher.
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