Bug: Overclocked Seeker Rounds not ignoring armor as described
149 °C
Bug #1267

Overclocked Seeker Rounds not ignoring armor as described

Status: Open
Priority:
High
Added by:
tfthief
on March 23, '26
Assigned to:
Unassigned
Due date:
Reported for:
S06.04 Auto

Steps to Reproduce

  1. Spawn a Praetorian and use Unstable Lock Mechanism or Electro-Chemical Rounds.
  2. Tap-firing a shot at the Praetorian through armor does 17.5 damage on Hazard 5.
  3. Charging up full locks for your intended damage bonus still only does 17.5.
  4. Using 2-1-1-1-2 with a Praetorian on fire, electrocuted, and full locks results in only 17.5 until the armor plate breaks.
  5. The armor plates always break in an identical amount of bullets, so the +60% damage bonus does not make breaking the armor 60% faster.
  6. When shooting a Slasher grunt in the body with ULM, it does 20.3 damage instead of 21 (17.5 * 1.2), which is 17.5 * (1 + (0.2 * 0.8)).
  7. The bullet itself ignores armor just fine, but the damage bonuses still consider the full 20% resistance.
  8. When aiming at a Glyphid Guard at its face through its arms, it hits the arms and does 17.5 damage, as the bullet interacts with the first instance it encounters of a bug. It is unclear if this is a bug or a feature.

Explanation

Lok-1 Seeker Rounds overclock does not actually ignore armor as the description implies. The damage bonuses from the upgrade tree take the full brunt of the armor effects.

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