Bug: Post-Matchmaking Deep Dive and Assignment State Desync Issue
Bug #1300
Post-Matchmaking Deep Dive and Assignment State Desync Issue
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
S06.04
Auto
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Steps to Reproduce
- Load a known stable save state (pre-issue / clean baseline).
- Confirm Deep Dive and assignment missions function normally in solo play.
- Participate in a public matchmaking mission (either host or join).
- Complete the mission and return to the hub.
- Continue gameplay normally (no immediate visible issue).
- Start or attempt a Deep Dive or assignment mission afterward.
- Observe that Deep Dive behavior becomes inconsistent and/or assignment validation no longer behaves correctly in public sessions.
- Note that solo assignment missions may still function correctly, but the state persists across sessions until reverting to an earlier save.
Explanation
I think I’ve identified a systemic state desync affecting Deep Dive and assignment validation after public matchmaking. It appears to cause persistent regression/desync behavior in subsequent solo and public sessions. Has this type of behavior (assignment / Deep Dive state desync after public matchmaking) been seen or addressed in any previous patches or known issues? If not, I can continue gathering controlled reproduction steps and additional timestamps to help isolate it. I have further info if needed.
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