Bug: Inconsistency in Drop Pod Texturing During Deep Dive
Bug #1316
Inconsistency in Drop Pod Texturing During Deep Dive
| Status: | Open |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
S06.04
Auto
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Steps to Reproduce
- Play through any deep dive
- Choose a mission where the first or second mission involves mini-mules and the uplink station
Explanation
I don't know if this even counts as a bug, but there is inconsistency in drop pod texturing when doing a deep dive.
If one were to get a mini mule mission during the first or second mission of a deep dive, they would have to fix a broken down drop pod. This banged up drop pod looks very different to a typical pod as it's all scuffed up and the paint is completely ruined.
If the mission is successfully completed, you enter the aforementioned scuffed pod to proceed onto the next mission of the deep dive. However, upon the beginning of said next mission, the drop pod (the one you now have to leave in order to start) reverts back to looking brand new. This is incorrect, as it had previously been established that we were in a scuffed drop pod.
Additionally, the loading/results screen between deep dive missions again shows a brand new looking pod, which is incorrect.
Sorry but this game is so bug-free these days that this is all I have to report after 400+ hours of it! Kudos to Ghost Ship!
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