Bug: Beam Noclipping Through Platform Causes Charge Reset
Bug #1813
Beam Noclipping Through Platform Causes Charge Reset
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
S06.04
Auto
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Steps to Reproduce
- Have not tried searching for it specifically, but it has happened many many times over 1k hours of playing.
- Have a Medal video showcasing the bug, despite the video being in a lightly modded environment (which shouldn't affect the plascrete in any way), I have still had the bug occur many times with no mods.
- In the video, you can see a Glyphid health bar pop up behind the platform as the explosion 'charge up' flickers up to 5 times, indicating it probably went THROUGH the platform and hit something behind it.
- My leading theory is that the platform is made up of multiple 'objects' and the beam passes through the intersection of the vertices, as it mostly occurs when aiming right in the middle section of a platform where it curves inwards.
- Link to video, which I've also posted as a file: https://medal.tv/games/deep-rock/clips/nMZDU04XB98XM595B.
Explanation
Plascrete Catalyst charges up a laser shot on a platform, consuming 13 ammo and creating an explosion. the laser shot must be in continuous contact with the platform the entire time, if it gets interupted the process has to start over.
The Bug: when shooting at specific places on a platform, and specific angles, the beam seems to noclip THROUGH the platform, resulting in the OC effectively deeming it a "miss" and a reset on the chargeup occurs, leading you to misstime, consume more ammo, and often die because of the unreliable nature caused by this bug
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