Bug: Mission End Condition Not Triggering After Cocoon Destruction
Bug #512
Mission End Condition Not Triggering After Cocoon Destruction
| Status: | Closed |
| Priority: |
High |
| Added by: |
|
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: |
Steps to Reproduce
- Try the mission over and over until you hit the Cocoon again.
- Realise that Salt Pits is probably the easiest map for this to happen on.
- Consider that the line of code checking for open space when generating the map may have failed to leave enough space.
- Hypothesise that the Cocoon isn't invincible until after the Pod lands or that the Pod's damage overrides invincibility.
- Suggest testing with Supply Pods and the Twins during their healing phase, but note that it seems like a pain in the a**.
Explanation
I'm currently on Stage 5 of the Driller's Interrogator Mastery in Deep Rock Galactic: Survivor (The first one, at Hazard One in the Salt Pits), and the drop pod that deployed me hit the Dreadnaught Cocoon, destroying it. The Elites were also all released, but I don't know if I hit the cocoons for those or not - it was somewhat of a mess. The Dreadnaught (Twins) died about thirty seconds later, because, well, Haz One with Driller, I have a lot of upgrades right now, but their empty healthbars are still at the top of the screen, and the music's still playing - the shooty twin died off-screen, along with at least one of the Elites, hooray for fire DoTs, don't know if that's relevant. It also still says 'Draw out the Elite' rather than 'Kill the Dreadnaught'.
I think killing the Cocoon automatically made the stage progress to the end, because the Supply Pod also dropped immediately after the Cocoon popped. I'm still here, though, after having done the supply pods. I've checked the whole map, there's no Elites left, and I've been wandering about for a few minutes now, waiting to see if anything would happen - so far, nothing. Everything else is still functional - enemies spawn, I kill them, I level up - but no win condition. I'll take some screenshots and wait for you to get back to me. There's nowhere to put them in here, alas.
Watchers
I'm really not comfortable with the LLM being involved in this process, for a variety of reasons, and I wish that it wasn't in use.
Update, ten minutes later (at start of typing): Several new pieces of information.
I've continued playing for about eight more minutes, to test a few things. Firstly, my initial hypothesis - that I simply had to kill enough enemies to trigger the normal chain of events, Elite Cocoons popping one-by-one and the Supply Pod dropping - has been disproven. I thought that the game might fix itself if I slaughtered enough stinking bugs, recognising that all the objectives had been completed, if in the incorrect order, but alas, it is not so.
Leveling up, gaining overclocks, and mining are all completely functional - with the caveat that I'm in a Class Mastery mission and therefore am not healing from leveling, of course. I've gained one overclock, on the Neurotoxin Grenade, with no issue. Incidentally, I've also mined every rock and stone on the map, because I was bored watching the time tick down.
Interestingly enough, the message 'The Bugs Grow Stronger' that usually occurs when you take too long killing an end-of-floor Elite hasn't played, but I've just realised while writing this that I don't know if that message plays when you're fighting a Dreadnaught, one of us usually dies too fast for me to know that. Might be relevant, might not.
I really, really don't like what that LLM did to my 'steps to reproduce' statement, it really messed it up, but also I've realised during searching for where the original statement was (is it just. Not there anymore? F*** that!) that the smaller map size from Class Mastery missions will also have been a contributing factor. After further consideration, I can't think of a map with less free space on it that a Class Mastery Salt Pits stage. While I don't have screenshots of the map as it was before I moved - because I saw three Elites and the Twins appear next to me and proceeded to beat feet to the other side of the map - it was very, very cluttered and there wasn't a lot of space, even by Salt Pits standards.
I'm short on time and really, really need to get back to doing my work, so I'm gonna deliberately die (which may take a moment, considering) and see what happens.
Post-death update: dying worked normally, Mission Failed screen came up, got my minerals and everything without any issue.
Wrong game, This is for Deep Rock Galactic, not survivor
You don't have permission to comment on this issue.