Bug: Beam VFX Gap Appears Above 90 FOV in The Shard Diffractor
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Bug #633
Beam VFX Gap Appears Above 90 FOV in The Shard Diffractor
| Status: | Open |
| Priority: |
Low |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Steps to Reproduce
- Set the FOV to something above 90
- (most obvious at 120)
Explanation
The Shard Diffractor's beam VFX is affected by the FOV slider above 90. A gap begins to appear between the gun and the beam at and above this FOV
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