Bug: Potential Server-Client Architecture Flaw in Gravity Re-calibration
Bug #964
Potential Server-Client Architecture Flaw in Gravity Re-calibration
| Status: | New |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Steps to Reproduce
- Enter the lobby
- Use button re-calibration button
Explanation
Server–client architecture flaw(s). A while ago I noticed a bug that could be related to a bigger issue in DRG. I was in the lobby spamming the gravity re-calibration button, and what happened after a few tries was that it didn't stop after a set time interval like usual. I suspect the issue occurred because the client sends the packet when to stop the re-calibration thing and not a server. Aiding in a way each other. This way of handling actions could lead to exploits and more issues with other aspects of the game. If client and server obligations were defined clearly with a boundary making the server never trust the client's data but rely on its own and perform tasks on its own end, I think this issue would be gone and probably many more. I'm not completely sure this is the cause, and I have trouble replicating it, or it could be fixed altogether after a new season; I'm unsure.
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