Bug: Potential Server-Client Architecture Flaw in Gravity Re-calibration
166 °C
Bug #964

Potential Server-Client Architecture Flaw in Gravity Re-calibration

Status: Open
Priority:
High
Added by:
t...2@gmail.com
on December 20, '25
Assigned to:
Unassigned
Due date:
Reported for:

Steps to Reproduce

  1. Enter the lobby
  2. Use button re-calibration button

Explanation

Server–client architecture flaw(s). A while ago I noticed a bug that could be related to a bigger issue in DRG. I was in the lobby spamming the gravity re-calibration button, and what happened after a few tries was that it didn't stop after a set time interval like usual. I suspect the issue occurred because the client sends the packet when to stop the re-calibration thing and not a server. Aiding in a way each other. This way of handling actions could lead to exploits and more issues with other aspects of the game. If client and server obligations were defined clearly with a boundary making the server never trust the client's data but rely on its own and perform tasks on its own end, I think this issue would be gone and probably many more. I'm not completely sure this is the cause, and I have trouble replicating it, or it could be fixed altogether after a new season; I'm unsure.

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