Bug: Transparent Sprite Overlap Artifacts in DX12 Mode
43 °C
Bug #99

Transparent Sprite Overlap Artifacts in DX12 Mode

Graphics
Status: New
Priority:
Medium
Added by:
canapin
on November 23, '24
Assigned to:
Due date:
Reported for: S05.06

Steps to Reproduce

  1. Find a place with "smoke" sprites overlapping.
  2. When they overlap, instead of adding transparency, it creates "solid blobs" and "hard lines".
  3. It's visible in this comparison video, mostly visible starting at 50% of the video: https://www.youtube.com/watch?v=enFmzNOd6CA

Explanation

A transparent sprite overlap graphical issue has been present when using DX12 from a very long time, probably present from the start when DX12 was introduced in DRG. It happens anywhere, from the base drop pod smoke to ambient caves haze.

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