Bug: FPS Limit Bypass When Pause Menu is Active
97 °C
Bug #990

FPS Limit Bypass When Pause Menu is Active

Status: New
Priority:
Medium
Added by:
ottergauze
on January 1, '26
Assigned to:
Unassigned
Due date:
Reported for:
S05.11 Auto

Steps to Reproduce

  1. Launch Game
  2. Apply FPS limit in-game
  3. Monitor GPU usage
  4. Pause game
  5. Monitor GPU usage

Explanation

I can't be sure this applies natively on Windows, but when playing the game and using the FPS limit feature in-game, the FPS limit doesn't appear to apply when the pause menu is up, causing a significant spike in GPU performance and temperatures.

At any rate, if it's Linux specific, it may be worth considering for Steam Deck players.

Proton version used is GE-Proton10-26

-- START System Information --

Computer Information: Manufacturer: Gigabyte Technology Co., Ltd. Model: A320M-S2H-CF Form Factor: Desktop No Touch Input Detected Processor Information: CPU Vendor: AuthenticAMD CPU Brand: AMD Ryzen 5 5500 CPU Family: 0x19 CPU Model: 0x50 CPU Stepping: 0x0 CPU Type: 0x0 Speed: 3600 MHz 12 logical processors 6 physical processors Hyper-threading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Supported SSE41: Supported SSE42: Supported AES: Supported AVX: Supported AVX2: Supported AVX512F: Unsupported AVX512PF: Unsupported AVX512ER: Unsupported AVX512CD: Unsupported AVX512VNNI: Unsupported SHA: Supported CMPXCHG16B: Supported LAHF/SAHF: Supported PrefetchW: Unsupported BMI1: Supported BMI2: Supported F16C: Supported FMA: Supported Operating System: "CachyOS" (64 bit) Kernel Name: Linux Kernel Version: 6.18.2-1-cachyos X Server Vendor: The X.Org Foundation X Server Release: 12401009 X Window Manager: KWin Steam Runtime Version: steam-runtime_1.0.20251202.187498 Client Information: Version: 1766451605 Browser GPU Acceleration Status: Enabled Browser Canvas: Enabled Browser Canvas out-of-process rasterization: Enabled Browser Direct Rendering Display Compositor: Disabled Browser Compositing: Enabled Browser Multiple Raster Threads: Enabled Browser OpenGL: Enabled Browser Rasterization: Enabled Browser Raw Draw: Disabled Browser Skia Graphite: Disabled Browser Video Decode: Enabled Browser Video Encode: Disabled Browser Vulkan: Disabled Browser WebGL: Enabled Browser WebGL2: Enabled Browser WebGPU: Disabled Browser WebNN: Disabled Video Card: Driver: AMD AMD Radeon RX 5700 XT (radeonsi, navi10, LLVM 21.1.6, DRM 3.64, 6.18.2-1-cachyos) Driver Version: 4.6 (Compatibility Profile) Mesa 25.3.2-arch1.1 Desktop Color Depth: 24 bits per pixel Monitor Refresh Rate: 59 Hz VendorID: 0x1002 DeviceID: 0x731f Revision Not Detected Number of Monitors: 2 Number of Logical Video Cards: 1 Primary Display Resolution: 1920 x 1200 Desktop Resolution: 3840 x 1200 Primary Display Size: 20.39" x 12.76" (24.02" diag), 51.8cm x 32.4cm (61.0cm diag) Primary VRAM: 8192 MB Sound card: Audio device: USB Mixer Memory: RAM: 15852 Mb VR Hardware: VR Headset: None detected No VR configuration with trackers detected Most number of trackers in a session: 0 Miscellaneous: UI Language: English LANG: en_GB.UTF-8 Total Hard Disk Space Available: 951803 MB Largest Free Hard Disk Block: 418512 MB Storage: Number of SSDs: 4 SSD sizes: 1024G,1000G,63G,0B Number of HDDs: 0 Number of removable drives: 0

-- END System Information --

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[ #1 ] 7 days ago by

I just realised I forgot to mention this is Rogue Core, but it might be present in DRG too.

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