Bug: Coilgun incorrectly calculates damage on frozen targets with removed armor
This issue
is a
duplicate of #714 Coilgun Deals Less Damage on Frozen Preatorian's Armor.
This is nothing to worry about. This report has been linked to the original issue and will act as a vote for it.
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Coilgun incorrectly calculates damage on frozen targets with removed armor
| Status: | Duplicate |
| Added by: |
|
| Reported for: |
S06.04
Auto
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Steps to Reproduce
- Freeze a target that has (heavy?) armor and can survive a hit.
- Fire the coilgun into armor portion of the creature.
- Repeat process with another identical creature but fire into non-armor portion.
- Notice a significant difference in damage dealt.
Explanation
The Coilgun appears to consider frozen targets to still have (heavy) armor despite such status effect removes armor (and weakpoints).
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