Bug: Incorrect First-Person View of Nemesis Skin Tentacles and Arm
This issue
is a
duplicate of #335 Clipping Issue with 'Nemesis Origin' Skin in Dead by Daylight.
This is nothing to worry about. This report has been linked to the original issue and will act as a vote for it.
Any media attached to this report will be accessible from the original issue.
Incorrect First-Person View of Nemesis Skin Tentacles and Arm
| Status: | Duplicate |
| Added by: | Anonymous on March 24, '26 |
| Reported for: | |
| Actual Result: |
The hand models are either blurred or show through the texture of the sleeve
|
| Expected Result: |
The hand model no longer looks blurry when activating an ability, and does not clip through the texture during normal gameplay.
|
| Severity: |
Cosmetic
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
I consider this unacceptable for cosmetics that can't be purchased with in-game currency. I hope for your understanding!
|
Steps to Reproduce
- Log in to the game
- Go to the store
- Buy the skin for 1080 gold cells
- Be upset that you paid money for an unfinished model.
Explanation
The tentacle in the "original" Nemesis skin, as well as his arm, look incorrect in first-person view. When playing with this paid cosmetic, you may notice some imperfections in some parts of the skin.
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