Bug: Hit Registration Inconsistency Due to Desynchronized Hitboxes and High Ping

Hit Registration Inconsistency Due to Desynchronized Hitboxes and High Ping

Status: Pending Moderation
Priority:
Critical
Added by: Anonymous on March 30, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
Getting hit from 3km away
Expected Result:
Not getting hit
Severity:
Major
Reproducibility:
Always
Platform:
Steam
Additional Notes & Comments:
I believe the game would be way less frustrating and more enjoyable if this case gets solved, DBD is way more competitive than never, we need proper hitboxes, servers or a better Matchmaking System, thank you

Steps to Reproduce

  1. Play the game online
  2. Take a window or drop a pallet

Explanation

I wanted to highlight a significant issue that continues to impact the fairness and enjoyment of Dead by Daylight. In many matches, survivors clearly dodge attacks on their screen such as fast-vaulting windows, dropping pallets, or running away only to still get hit due to desynchronized hitboxes and generous lag compensation, especially when killers have high ping. In big 2026, for a competitive online multiplayer game, this level of hit registration inconsistency and latency exploitation represents a massive problem that undermines fair gameplay and player trust, those situations are way too common now.

Watchers

Screenshots
Anonymous 4mo 0
Video Clips
Anonymous 4mo 0
Anonymous 4mo 0
Anonymous 4mo 0
Log Files

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