Bug: Hit Registration Inconsistency Due to Desynchronized Hitboxes and High Ping
Hit Registration Inconsistency Due to Desynchronized Hitboxes and High Ping
| Status: | Pending Moderation |
| Priority: |
Critical |
| Added by: | Anonymous on March 30, '26 |
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Actual Result: |
Getting hit from 3km away
|
| Expected Result: |
Not getting hit
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Steam
|
| Additional Notes & Comments: |
I believe the game would be way less frustrating and more enjoyable if this case gets solved, DBD is way more competitive than never, we need proper hitboxes, servers or a better Matchmaking System, thank you
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Steps to Reproduce
- Play the game online
- Take a window or drop a pallet
Explanation
I wanted to highlight a significant issue that continues to impact the fairness and enjoyment of Dead by Daylight. In many matches, survivors clearly dodge attacks on their screen such as fast-vaulting windows, dropping pallets, or running away only to still get hit due to desynchronized hitboxes and generous lag compensation, especially when killers have high ping. In big 2026, for a competitive online multiplayer game, this level of hit registration inconsistency and latency exploitation represents a massive problem that undermines fair gameplay and player trust, those situations are way too common now.