Bug: Inconsistent Hatchet Hitbox When Throwing Along Edges

Inconsistent Hatchet Hitbox When Throwing Along Edges

Status: Duplicate
Added by:
PowerV3
on April 4, '26
Reported for:
Actual Result:
Hatchets act randomly.
Expected Result:
Hatchets will travel without exploding.
Severity:
Major
Reproducibility:
Always
Platform:
Steam
Additional Notes & Comments:
I've reported this bug before, (#1270), and it was set to "Fixed" for 9.5.0. I was still experiencing it so I sent in a support ticket. I know that makes this report redundant, but I know some people who are aware of it would want to know when it was being investigated/fixed.

Steps to Reproduce

  1. Play Huntress.
  2. Find any edge anywhere.
  3. Find the right angle where your environmental collision hitbox is close to the edge. "Needle and Thread" / Smalle gap shots are the most reliable method.
  4. Throw your hatchets without adjusting your aim or charge.
  5. Observe how many hatchets travel/spin/explode.

Explanation

Huntress has an inconsistent environmental hitbox at random times. When you throw a hatchet alongside almost any edge in the game, such as along wall, around a corner, over a rock, or through a small gap, the hatchet will do 1 of 3 things:

1: The hatchet travels normally along the flight path.
2: The hatchet visually spins in place, while the hitbox travels normally. The hatchet disappears and the hit noise plays when the hatchet's flight path finishes.
3: The hatchet explodes instantly.

The "at random times" lines means sometimes this bug does not happen immediately. I've had some days where it was not present until half an hour or more into my session.

This bug has been present for several months, starting from the 9.3.0 update.

For the video clip I'm using a box on the middle of my screen to show there's no deviation in my aim, I'm also tapping the m2 so there's no charge, the second half has a slowed down close up of each shot for a better view.

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