Bug: Mismatch between displayed level geometry and actual collision hitboxes
Mismatch between displayed level geometry and actual collision hitboxes
| Status: | Pending Moderation |
| Priority: |
High |
| Added by: | Anonymous on May 29, '26 |
| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Collision and interaction of terrain with hitboxes and abilities reflects the displayed geometry
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| Expected Result: |
There is a fairly consistent mismatch between displayed geometry and ingame collision
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- Attempt to interact with the environment as displayed
- Throw projectiles, use abilities which end on collision with environment
Explanation
The displayed level geometry and modelling does not match the actual hitboxes and collision the player interacts with. This is especially noticeable with thrown projectiles or with abilities which end on collision with the environment. This makes it impossible to use these abilities without memorising the actual invisible geometry of the level. Either the collision needs to be adjusted to fit the geometry or the geometry needs to fit the collision.
This is widespread across all game maps and can usually be trivially located on almost any given tile.
Watchers
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